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Infantry Sappers Contents 1Tactics 2History 3Built From 3.1 Field Support Truck 4Squad Abilities 4.1 Repair 4.2 Over Repair 4.3 PIAT Ambush 5Squad Upgrades 5.1 PIAT 5.2 Disposal and Detection Section 5.3 Expert Engineers 6Squad Weapons 6.1 Lee Enfield Rifle 6.2 Projector Infantry Anti Tank 6.3 Demolitions Charge Sappers Squad Size 4 Capture Rate 1 Sup Threshold 0.25 Health 240 Sight 35 Pin Threshold 0.65 Cost 320 Detection 7/0 Recovery Rate 0.008 Hotkey S Population 4 Time 32 Retreat Modifier 0.25 Target Type infantry_soldier Upkeep 6.0096 Reinforce Cost 0.3 Critical Type infantry Squad Slots 4 Reinforce Time 1 Tactics When constructing Emplacements, wire off key locations so infantry with Shrecks cannot take them out easily. This is especially effective with the Bofors AA gun, where they are great at range against infantry. If upgraded to a Detection and Disposal squad, Sappers are able to lay Demolition Charges and detect mines. Thanks to a change made in the 2.300 Patch, they can now move independently through enemy territory, without the need to have a Lieutenant nearby. They compliment Recon Sections very nicely because of this. Which is great for when you need to build defences quickly after Recon Sections seize new territory. Unlike the Panzershreck, the Recoilless Rifle, or the Bazooka, the PIAT fires upward and on top of the target. This means that if the target is stationary, the chances of it being hit are increased a great deal. Because of the angle of which the PIAT fires, it can shoot over shot-blocking object such as buildings and hedgerows. PIATs seem to perform better in buildings, when they are firing downwards. The best way to hit an enemy with a PIAT is to have a Bren LMG infantry section button the vehicle so it holds still, giving your Sappers a chance to hit it. Always place your PIAT Sappers in trenches or buildings whenever fighting Tanks or vehicles, as Sappers go down pretty quickly when taking fire. History A Sapper is an individual usually in British or Commonwealth military service. Called Combat Engineers by the Americans, Pioneers by the Germans, Génies by the French and Sapers by the Poles, a Sapper may perform any of a variety of tasks under combat conditions. Such tasks typically include bridge-building, laying or clearing minefields, demolitions, field defenses as well as building, road and airfield construction and repair. In other words, the sapper s tasks now involve facilitating movement of allied forces and impeding movement of the enemy s. Sapper (abbreviated Spr) is the Royal Engineers equivalent of Private. This is also the case within the Canadian, Royal Australian Engineers and Royal New Zealand Engineers. The term Sapper was introduced in 1856 when the Corps of Royal Sappers and Miners was amalgamated with the officer Corps of Royal Engineers to form the Corps of Royal Engineers. Built From Field Support Truck [Expand][Hide] Health 750 Population 0 Cost 18530 Max Speed 3 Time 70 Target Type hqs_mobile Hotkey F Effects The Field Support Truck coordinates and constructs Stuart Light Tanks, Sappers, and Captains. ESeeVehicle Field Support Truckfor details. Squad Abilities Repair [Expand][Hide] Cost Activation targeted Duration 0 Target tp_entity_and_squad_entity Recharge 0 Hotkey E Effects Repair a Structure or Vehicle for a nominal Resource cost. ESeeAbility Repairfor details. Over Repair [Expand][Hide] Cost Activation targeted Duration 0 Target tp_entity_and_squad_entity Recharge 0 Hotkey E Effects Sappers can repair much faster and can make vehicles sturdier than they were originally. ESeeAbility Over Repairfor details. PIAT Ambush [Expand][Hide] Cost Activation timed Duration _ Target tp_any Recharge 0 Hotkey P Effects PIAT Ambush will enable PIAT armed Sappers to enter camouflage when using cover. They ll be able to fire several shots before being detected. ESeeAbility PIAT Ambushfor details. Squad Upgrades PIAT [Expand][Hide] Cost 75 Time 30 Hotkey P Effects Sappers are issued PIAT Anti Tank weapons. PIAT stands for Projector Infantry Anti Tank. ESeeUpgrade PIATfor details. Disposal and Detection Section [Expand][Hide] Cost 50 Time 20 Hotkey D Effects The Sapper squad specializes in mine detection and destroying obstacles with demolitions pack. ESeeUpgrade Disposal and Detection Sectionfor details. Expert Engineers [Expand][Hide] Cost 75 Time 25 Hotkey X Effects The Sapper squad specializes in battlefield repair of vehicles and structures. ESeeUpgrade Expert Engineersfor details. Squad Weapons Lee Enfield Rifle [Expand][Hide] Weapon Lee Enfield Rifle SeeWeapon Lee Enfield Riflefor details. Projector Infantry Anti Tank [Expand][Hide] Weapon Projector Infantry Anti Tank SeeWeapon Projector Infantry Anti Tankfor details. Demolitions Charge [Expand][Hide] Weapon Demolitions Charge SeeWeapon Demolitions Chargefor details. Retrieved from http //coh-stats.com/Infantry Sappers
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注意!この和訳は翻訳者の見解を交えて作られているため、正確には意味が違う場合が有ります! ジャンル名をクリックしていただくと、ある程度細かい情報が見られます。(内容は現在作成中です) Basic English 日本語 弾薬 Ammo store 弾薬庫 司令 Bridge 艦橋 武器 Cannon 大砲 燃料 Coal store 石炭庫 機体 Corridor 廊下 消火 Fire point 消火拠点 武器 Grenades 手榴弾 人員 Quarters 船員室 修理 Repair bay 修理場 武器 Rifle ライフル 供給 Supply Hatch 供給口 Command and Crew English 日本語 人員 Berth 船室 司令 Bridge 艦橋 司令 Cockpit 操縦席 命中 Crows Nest 見張り台 人員 Quarters 船員室 治療 Sickbay 医務室 命中 Targeting Computer 標的指示器 命中 Telescope 望遠鏡 Resources English 日本語 燃料 Ammo store 弾薬庫 供給 Cargo Door 貨物戸 燃料 Coal store 石炭庫 消火 Fire extinguisher 消火器 消火 Fire point 消火拠点 修理 Machine shop 機械庫 修理 Repair bay 修理場 弾薬 Small amoo store 小さな弾薬庫 燃料 Small coal store 小さな石炭庫 供給 Supply Hatch 供給口 Structural English 日本語 機体 Corridor 廊下 機体 Deck 甲板 機体 Fire door 防火戸 機体 Strut 支柱 Troops English 日本語 兵士 Guard Barracks 守備兵の兵舎 機体 Guard Post ガードポスト Weapons English 日本語 武器 Bomb Bay 小型爆弾 武器 Cannon 大砲 武器 Deck Gun 甲板砲 武器 Dorsal Turret 上方砲 武器 Flak Cannon 高射機関砲 武器 Flamethrower 火炎放射器 武器 Gatling gun 機関銃 武器 Grenades 手榴弾 武器 Heavy Cannon 重砲 武器 Rifle ライフル 武器 Rockets ロケット 武器 Saw Blade ノコギリの刃 武器 Suspendium Cannon 浮遊石砲 武器 Ventral Turret 下方砲
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基礎知識 ソースからインストール RCS 基本的な設定ファイル変更 HTTPS接続 基礎知識 名前 表示名 モジュールのON/OFF メリット 組み込み方法 静的モジュール static 再インストール モジュールの読み込みにかかる負荷が小さい 再インストール 動的モジュール(DSO) shared 設定ファイルで変更可 比較的簡単にモジュールを組み込める apxsコマンド ソースからインストール 作業用ディレクトリの作成 [root@localhost ~]# mkdir -p /usr/local/setup ;cd /usr/local/setup ;mkdir archive make ダウンロード [root@localhost setup]# cd /usr/local/setup/archive [root@localhost archive]# wget http //www.eu.apache.org/dist/httpd/httpd-2.2.15.tar.gz [root@localhost archive]# md5sum httpd-2.2.15.tar.gz 31fa022dc3c0908c6eaafe73c81c65df httpd-2.2.15.tar.gz [root@localhost make]# cd ../make/ [root@localhost make]# tar -zxvf ../archive/httpd-2.2.15.tar.gz 必要パッケージ sslで停止してしまうのでopenssl-develをインストール [root@localhost httpd-2.2.15]# yum install openssl-devel -y configure error ...No recognized SSL/TLS toolkit detected インストール [root@localhost httpd-2.2.15]# cd ../make/httpd-2.2.15/ ./configure \ --prefix=/usr/local/apache \ --enable-so \ --enable-proxy \ --enable-proxy-ajp \ --enable-proxy-balancer \ --enable-dav \ --enable-dav_fs \ --enable-dav-lock \ --enable-rewrite \ --enable-ssl 2 1 |tee configure_100429.log モジュール名 説明 URL --enable-so DSOモジュールの有効 --config-cache configureは実行した際にconfig.cacheファイルを作成。再度configureする際、このconfig.cacheを再利用する。 http //d.hatena.ne.jp/ampmmn/20081123/1227423981 --enable-proxy プロキシ機能 --enable-proxy-ajp TomcatをApache連携させる際に使うプロトコル(AJP) http //d.hatena.ne.jp/keyword/AJP --enable-proxy-balancer ロードバランス機能 http //www.atmarkit.co.jp/flinux/special/apache22/apache03.html --enable-dav webDAVで使用 http //honana.com/apache/22/install.html --enable-dav_fs webDAVで使用 --enable-dav-lock webDAVで使用 --enable-vhost-alias バーチャルホスト [root@localhost httpd-2.2.15]# make 2 1 |tee make_100429.log [root@localhost httpd-2.2.15]# make install 2 1 |tee make_100429_install.log モジュールの確認 [root@localhost local]# /usr/local/apache/bin/httpd -M [root@localhost local]# /usr/local/apache/bin/httpd -l -M→静的・動的モジュール表示 -l→静的モジュールのみ表示 起動 [root@localhost ~]# /usr/local/apache/bin/apachectl start 起動確認 [root@localhost ~]# ps aux|grep httpd 自動起動 [root@localhost ~]# cp /usr/local/setup/make/httpd-2.2.15/build/rpm/httpd.init /etc/rc.d/init.d/httpd [root@localhost ~]# vi /etc/rc.d/init.d/httpd httpd=${HTTPD-/usr/local/apache/bin/httpd} CONFFILE=/usr/local/apache/bin/conf/httpd.conf pidfile=${PIDFILE-/usr/local/apache/log/httpd.pid} [root@localhost ~]# chkconfig --add httpd [root@localhost ~]# chkconfig httpd on ブラウザで接続確認 http //192.168.1.104/ RCS [root@localhost conf]# cd /usr/local/apache/conf/ [root@localhost conf]# mkdir RCS [root@localhost conf]# ci httpd.conf [root@localhost conf]# co -u -l httpd.conf 基本的な設定ファイル変更 apacheユーザ作成 [root@localhost ~]# useradd apache -M -s /sbin/nologin 設定ファイル 番号は目安です。 [root@localhost ~]# vi /usr/local/apache/conf/httpd.conf ※全てのインターフェースから指定したポート番号のリクエストを受け付けます。 40 Listen 80 ※ServerNameについて(リダイレクト時に使用) http //www.atmarkit.co.jp/flinux/rensai/apache05/apache05b.html 89 ServerAdmin water1987@live.jp 99 ServerName water0.dip.jp 80 ※ドキュメントルート変更 107 DocumentRoot "/var/www" ※ドキュメントルート変更のため"/usr/local/apache/htdocs"のディレクティブをコメントアウト 134 # Directory "/usr/local/apache/htdocs" ※新ドキュメントルート用に追加 164 Directory "/var/www" 165 Options FollowSymLinks 166 AllowOverride None 167 Order allow,deny 168 Allow from all 169 /Directory ※cgi関連はコメントアウト 252 # ScriptAlias /cgi-bin/ "/usr/local/apache/cgi-bin/" 257 # 258 # ScriptSock On threaded servers, designate the path to the UNIX 259 # socket used to communicate with the CGI daemon of mod_cgid. 260 # 261 #Scriptsock logs/cgisock 386 Include conf/extra/httpd-info.conf server-statusに対してローカルアドレスを許可 [root@localhost ~]# vi /usr/local/apache/conf/extra/httpd-info.conf Allow from 192.168.1.0/24 ※/server-infoはmod_info.cを組み込んでいないのですべてコメントアウト ドキュメントルートのディレクトリ作成 [root@water0 ~]# chown apache apache /var/www/ [root@water0 ~]# chmod 777 /var/www/ 確認 http //192.168.1.104/ HTTPS接続 自己署名証明書を使用する [root@localhost ~]# cd /usr/local/apache/conf/ 秘密鍵を生成 [root@localhost conf]# openssl genrsa -des3 1024 server_pass.key Generating RSA private key, 1024 bit long modulus ...++++++ .++++++ e is 65537 (0x10001) Enter pass phrase Verifying - Enter pass phrase パスフレーズを抜く [root@localhost conf]# openssl rsa -in server_pass.key -out server.key Enter pass phrase for server_pass.key writing RSA key CSRファイル作成 認証局(CA)からデジタル証明書を発行してもらうときに必要 [root@localhost conf]# openssl req -new -key server.key server.csr You are about to be asked to enter information that will be incorporated into your certificate request. What you are about to enter is what is called a Distinguished Name or a DN. There are quite a few fields but you can leave some blank For some fields there will be a default value, If you enter . , the field will be left blank. ----- Country Name (2 letter code) [GB] JP State or Province Name (full name) [Berkshire] TOKYO Locality Name (eg, city) [Newbury] SETAGAYA-KU Organization Name (eg, company) [My Company Ltd] water0 Organizational Unit Name (eg, section) [] water0-team Common Name (eg, your name or your server s hostname) [] water0.dip.jp Email Address [] water1987@live.jp Please enter the following extra attributes to be sent with your certificate request A challenge password [] An optional company name [] デジタル証明書の作成 本当はCAがする処理。実際に行うとお金と手間がかかります。 [root@localhost conf]# openssl x509 -in server.csr -days 1000 -req -signkey server.key server.crt Signature ok subject=/C=JP/ST=TOKYO/L=SETAGAYA-KU/O=water0/OU=water0-team/CN=water0.dip.jp/emailAddress=water1987@live.jp Getting Private key 確認 参考 http //chinmai.net/~osakana/tech-memo/wiki.cgi?page=OpenSSL+CSR%2C+%BE%DA%CC%C0%BD%F1%A4%CA%A4%C9%B3%CE%C7%A7%A5%B3%A5%DE%A5%F3%A5%C9 apache再起動 アクセス確認 https //192.168.1.104/ ※WiresharkなどでHTTPS通信しているか確認 参考 http //www.wireshark.org/download.html ※ルータの設定で外部からの通信80と443を空けておく。 ※携帯電話を使用すると外部からの通信が確認できる。 名前 コメント あまりにも静的モジュールが多いので取捨選択する。
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Subjects-Professional&Technical-Engineering-SpecialTopics-MilitaryEngineering? Subjects-Science-General Space for Women A History of Women With the Right Stuff Seven Locks Pr? Pamela Freni? SevenLocksPr? PamelaFreni? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-History-Americas-UnitedStates-20thCentury-General? Subjects-Nonfiction-SocialSciences-GenderStudies-Women? Subjects-Nonfiction-SocialSciences-GenderStudies-WomeninHistory? Subjects-Professional&Technical-Engineering-General Subjects-Science-Astronomy-Aeronautics&Astronautics? Exploring IBM Server Storage Technology A Layman's Guide to The IBM eServer And TotalStorage Families (Exploring IBM) Maximum Pr? Jim Hoskins? MaximumPr? JimHoskins? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Engineering Subjects-Business&Investing-Industries&Professions-Oil&Energy? Subjects-Computers&Internet-Databases-DataStorage&Management-Storage? Subjects-Computers&Internet-General? Subjects-Engineering-Electrical&Electronics-Electronics-General? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Electronics-General? As Seen on TV Quirk Books? Lou Harry? QuirkBooks? LouHarry? ユーズドブック(洋書)-Engineering Subjects-Business&Investing-Marketing&Sales-Advertising? Subjects-Business&Investing-Marketing&Sales-Marketing-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-IndustrialDesign? Subjects-Entertainment-Humor-General? Subjects-Entertainment-Television-General? Subjects-Nonfiction-SocialSciences-MediaStudies? Subjects-Nonfiction-SocialSciences-Communication? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-IndustrialDesign? Subjects-Professional&Technical-BusinessManagement-Marketing&Sales-Advertising? Subjects-Professional&Technical-BusinessManagement-Marketing&Sales-Marketing-General? Substores-UnknownASINs-jp-unknown3? Clearing the Air The True Story of Clear Communications Bright Sky Pr? 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Subjects-Engineering-Electrical&Electronics-Electronics-DigitalAudio? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Electronics-DigitalAudio? Multimedia and Interactive Digital TV Managing the Opportunities Created by Digital Convergence Irm Pr? Margherita Pagani? IrmPr? MargheritaPagani? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Engineering Subjects-Business&Investing-Management&Leadership-Management? Subjects-Computers&Internet-General? Subjects-Engineering-Electrical&Electronics-General? Subjects-Engineering-Telecommunications-General? Subjects-Engineering-Telecommunications-Television&Video? Subjects-Entertainment-Movies-Video-Technical? Subjects-Entertainment-Television-General? Subjects-Professional&Technical-Engineering-Electrical&Electronics-General? Subjects-Professional&Technical-Engineering-Telecommunications-General? Subjects-Professional&Technical-Engineering-Telecommunications-Television&Video? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Management? Managing Globally With Information Technology Irm Pr? Sherif Kamel? IrmPr? SherifKamel? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Engineering Subjects-Business&Investing-General? Subjects-Business&Investing-Industries&Professions-MIS? Subjects-Business&Investing-Management&Leadership-Management? Subjects-Computers&Internet-ComputerScience-SoftwareEngineering-InformationSystems? Subjects-Computers&Internet-Business&Culture-Manager sGuidestoComputing? Subjects-Computers&Internet-General? Subjects-Engineering-Telecommunications-General? Subjects-Professional&Technical-Engineering-Telecommunications-General? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Management? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-InformationManagement? Distributed Multimedia Databases Techniques and Applications Irm Pr? Timothy K. Shih? IrmPr? 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Subjects-Nonfiction-Education-Technology&DistanceLearning-Computers&Technology? Subjects-Nonfiction-Education-Technology&DistanceLearning-General? Subjects-Nonfiction-Education-General? Subjects-Professional&Technical-Engineering-Telecommunications-General? Subjects-Professional&Technical-Education-Technology&DistanceLearning-Computers&Technology? Subjects-Professional&Technical-Education-Technology&DistanceLearning-General? Redesigning Human Systems Irm Pr? Enid Mumford? IrmPr? EnidMumford? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-43? Subjects-Business&Investing-Biographies&Primers-OrganizationalChange? Subjects-Business&Investing-General? Subjects-Business&Investing-Management&Leadership-Management? Subjects-Computers&Internet-Business&Culture-FutureofComputing? Subjects-Computers&Internet-Business&Culture-Culture? Subjects-Computers&Internet-Business&Culture-Manager sGuidestoComputing? Subjects-Computers&Internet-General? Subjects-Engineering-Telecommunications-General? Subjects-Nonfiction-SocialSciences-Sociology-Culture? Subjects-Professional&Technical-Engineering-Telecommunications-General? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Management? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-OrganizationalChange? Subjects-Science-General Subjects-Science-Technology-General&Reference Wireless Hacking Projects For Wi-fi Enthusiasts Syngress Media Inc? Lee Barken? Eric Bermel? John Eder? Matthew Fanady? Michael Mee? Marc Palumbo? Alan Koebrick? SyngressMediaInc? LeeBarken? EricBermel? JohnEder? MatthewFanady? MichaelMee? MarcPalumbo? AlanKoebrick? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Engineering Subjects-Computers&Internet-WebDevelopment-InternetCommerce-Security? Subjects-Computers&Internet-WebDevelopment-Security&Encryption-NetworkSecurity? Subjects-Computers&Internet-Networking-Networks,Protocols&APIs-LAN? Subjects-Computers&Internet-Networking-Networks,Protocols&APIs-General? Subjects-Computers&Internet-Programming-WebProgramming-Hackers? Subjects-Computers&Internet-Business&Culture-Security? Subjects-Computers&Internet-General? Subjects-Engineering-Telecommunications-General? Subjects-Professional&Technical-Engineering-Telecommunications-General? 10 Cool Lego Mindstorms, Dark Side Robots, Tranports, and Creatures Syngress Media Inc? Soren Rolighed? Miguel Agullo? Hideaki Yabuki? J. P. Brown? Kevin Clague? SyngressMediaInc? SorenRolighed? MiguelAgullo? HideakiYabuki? J.P.Brown? KevinClague? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Teens? Subjects-Computers&Internet-Games&StrategyGuides-VideoGames? Subjects-Engineering-ComputerTechnology-Robotics&Automation? Subjects-Entertainment-Puzzles&Games-General? Subjects-Entertainment-Puzzles&Games-Video&ElectronicGames? Subjects-Home&Garden-Crafts&Hobbies-Models? Subjects-Professional&Technical-Engineering-ComputerTechnology-Robotics&Automation? Subjects-Teens-Science&Technology-General? 10 Cool Lego Mindstorms Ultimate Builders Projects Syngress Media Inc? David Astolfo? Stephen Cavers? Kevin Clague? C. S. Soh? Larry Whitman? Tonya Witherspoon? Mario Ferrari? Giulio Ferrari? SyngressMediaInc? DavidAstolfo? StephenCavers? KevinClague? C.S.Soh? LarryWhitman? TonyaWitherspoon? MarioFerrari? GiulioFerrari? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Teens? Subjects-Computers&Internet-Games&StrategyGuides-VideoGames? Subjects-Engineering-ComputerTechnology-Robotics&Automation? Subjects-Engineering-Mechanical-Robotics? Subjects-Entertainment-Puzzles&Games-Video&ElectronicGames? Subjects-Home&Garden-Crafts&Hobbies-Models? Subjects-Professional&Technical-Engineering-ComputerTechnology-Robotics&Automation? Subjects-Professional&Technical-Engineering-Mechanical-Robotics? Subjects-Science-General Subjects-Teens-Science&Technology-General? 10 Cool Lego Mindstorms Robotics Invention System 2 Projects Amazing Projects You Can Build in Under an Hour (Lego Mindstorms) Syngress Media Inc? Mario Ferrari? Jeff Elliott? Dean Hystad? Luke Ma? C. S. Soh? Rob Stehilik? Tonya Witherspoon? Giulio Ferrari? SyngressMediaInc? MarioFerrari? JeffElliott? DeanHystad? LukeMa? C.S.Soh? RobStehilik? TonyaWitherspoon? GiulioFerrari? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Teens? Subjects-Computers&Internet-Games&StrategyGuides-VideoGames? Subjects-Engineering-ComputerTechnology-Robotics&Automation? Subjects-Engineering-Mechanical-Robotics? Subjects-Entertainment-Puzzles&Games-General? Subjects-Entertainment-Puzzles&Games-Video&ElectronicGames? Subjects-Home&Garden-Crafts&Hobbies-Models? Subjects-Professional&Technical-Engineering-ComputerTechnology-Robotics&Automation? Subjects-Professional&Technical-Engineering-Mechanical-Robotics? Subjects-Teens-Science&Technology-General? 30 Cool Lego Mindstorms Projects Kit Dark Side Robots/Ultimate Builders Projects/Robotics Invention System 2 Syngress Media Inc? Miguel Agullo? David Astolfo? Kevin Clague? Jennifer Clark? Jeff Elliott? Dean Hystad? C. S. Soh? Hideaki Yabuki? SyngressMediaInc? MiguelAgullo? DavidAstolfo? KevinClague? JenniferClark? JeffElliott? DeanHystad? C.S.Soh? HideakiYabuki? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Teens? Subjects-Computers&Internet-Games&StrategyGuides-VideoGames? Subjects-Computers&Internet-General? Subjects-Engineering-ComputerTechnology-Robotics&Automation? Subjects-Engineering-Mechanical-Robotics? Subjects-Entertainment-Puzzles&Games-General? Subjects-Entertainment-Puzzles&Games-Video&ElectronicGames? Subjects-Home&Garden-Crafts&Hobbies-Models? Subjects-Professional&Technical-Engineering-ComputerTechnology-Robotics&Automation? Subjects-Professional&Technical-Engineering-Mechanical-Robotics? Subjects-Teens-Science&Technology-General? Scene of the Cybercrime Computer Forensics Handbook Syngress Media Inc? Debra Littlejohn Shinder? Ed Tittel? SyngressMediaInc? DebraLittlejohnShinder? EdTittel? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Law? Subjects-Computers&Internet-WebDevelopment-InternetCommerce-Security? Subjects-Computers&Internet-WebDevelopment-Security&Encryption-NetworkSecurity? Subjects-Computers&Internet-Programming-WebProgramming-Hackers? Subjects-Computers&Internet-Business&Culture-DigitalLaw? Subjects-Computers&Internet-Business&Culture-Culture? Subjects-Computers&Internet-Business&Culture-Security? Subjects-Engineering-ComputerTechnology-Robotics&Automation? Subjects-Engineering-Mechanical-Automation? Subjects-Law-General? Subjects-Nonfiction-Crime&Criminals-Criminology? Subjects-Nonfiction-Crime&Criminals-ForensicScience? Subjects-Nonfiction-Law-General? Subjects-Professional&Technical-Engineering-ComputerTechnology-Robotics&Automation? Subjects-Professional&Technical-Engineering-Mechanical-Automation? Subjects-Professional&Technical-Law-General? Nokia Network Security Solutions Handbook Syngress Media Inc? Doug Maxwell? Cherie Amon? SyngressMediaInc? DougMaxwell? CherieAmon? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Professional&Technical? Subjects-Computers&Internet-WebDevelopment-InternetCommerce-Security? Subjects-Computers&Internet-WebDevelopment-Security&Encryption-Encryption? Subjects-Computers&Internet-WebDevelopment-Security&Encryption-NetworkSecurity? Subjects-Computers&Internet-Networking-Networks,Protocols&APIs-Networks? Subjects-Computers&Internet-Networking-Networks,Protocols&APIs-General? Subjects-Computers&Internet-CertificationCentral-Subjects-Networking? Subjects-Computers&Internet-CertificationCentral-General? Subjects-Computers&Internet-General? Subjects-Engineering-Telecommunications-General? Subjects-Professional&Technical-Engineering-Telecommunications-General? Building Programming Lego Mindstorms Robots Kit Syngress Media Inc? Mario Ferrari? Giulio Ferrari? Dario Laverde? SyngressMediaInc? MarioFerrari? GiulioFerrari? DarioLaverde? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Teens? Subjects-Computers&Internet-ComputerScience-ArtificialIntelligence-General? Subjects-Computers&Internet-Programming-General? Subjects-Computers&Internet-Programming-GameProgramming? Subjects-Computers&Internet-Games&StrategyGuides-Programming? Subjects-Computers&Internet-General? Subjects-Engineering-Aerospace-AdvancedMechanics? Subjects-Engineering-Civil-Mechanics? Subjects-Engineering-ComputerTechnology-Robotics&Automation? Subjects-Engineering-Mechanical-Robotics? Subjects-Entertainment-Puzzles&Games-Video&ElectronicGames? Subjects-Home&Garden-Crafts&Hobbies-Models? Subjects-Professional&Technical-Engineering-Civil-Mechanics? Subjects-Professional&Technical-Engineering-ComputerTechnology-Robotics&Automation? Subjects-Professional&Technical-Engineering-Aerospace-AdvancedMechanics? Subjects-Professional&Technical-Engineering-Mechanical-Robotics? Subjects-Teens-Science&Technology-General? Lego Mindstorms Masterpieces Building and Programming Advanced Robots Syngress Media Inc? Doug Carlson? Kevin Clague? Giulio Ferrari? Mario Ferrari? Ralph Hempel? Miguel Aagullo? SyngressMediaInc? DougCarlson? KevinClague? GiulioFerrari? MarioFerrari? RalphHempel? MiguelAagullo? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Engineering Subjects-Computers&Internet-Games&StrategyGuides-VideoGames? Subjects-Engineering-ComputerTechnology-Robotics&Automation? Subjects-Engineering-Mechanical-Robotics? Subjects-Entertainment-Puzzles&Games-General? Subjects-Entertainment-Puzzles&Games-Video&ElectronicGames? Subjects-Professional&Technical-Engineering-ComputerTechnology-Robotics&Automation? Subjects-Professional&Technical-Engineering-Mechanical-Robotics? Lego Software Power Tools Including Ldraw, Mlcad and Lpub Syngress Media Inc? Kevin Clague? Miguel Agullo? Lars C. Hassing? SyngressMediaInc? KevinClague? MiguelAgullo? LarsC.Hassing? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Engineering Subjects-Computers&Internet-Software? Subjects-Computers&Internet-Games&StrategyGuides-VideoGames? Subjects-Engineering-ComputerTechnology-Robotics&Automation? Subjects-Engineering-Mechanical-Robotics? Subjects-Entertainment-Puzzles&Games-General? Subjects-Entertainment-Puzzles&Games-Video&ElectronicGames? Subjects-Professional&Technical-Engineering-ComputerTechnology-Robotics&Automation? Subjects-Professional&Technical-Engineering-Mechanical-Robotics? Best Damn Cisco Internetworking Book Period Syngress Media Inc? Charles Riley? Michael E. Flannagan? Ron Fuller? Umer Khan? Wayne A., II Lawson? Keith O Brien? Martin Walshaw? SyngressMediaInc? CharlesRiley? MichaelE.Flannagan? RonFuller? UmerKhan? WayneA.,IILawson? KeithO Brien? MartinWalshaw? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Engineering Subjects-Computers&Internet-WebDevelopment-InternetCommerce-Security? Subjects-Computers&Internet-WebDevelopment-Platforms&Administration-Bridges&Routers? Subjects-Computers&Internet-WebDevelopment-Scripting&Programming-General? Subjects-Computers&Internet-WebDevelopment-Security&Encryption-NetworkSecurity? Subjects-Computers&Internet-Networking-Networks,Protocols&APIs-Networks? Subjects-Computers&Internet-Networking-Networks,Protocols&APIs-General? Subjects-Computers&Internet-Programming-WebProgramming-General? Subjects-Computers&Internet-Business&Culture-Privacy? Subjects-Computers&Internet-General? Subjects-Engineering-Telecommunications-General? Subjects-Professional&Technical-Engineering-Telecommunications-General? Managing With Microsoft Project 2002 (Miscellaneous) Premier? Lisa Bucki? Gary Chefetz? Premier? LisaBucki? GaryChefetz? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Engineering Subjects-Computers&Internet-Software-Business-General? Subjects-Computers&Internet-Software-Business-MicrosoftProject-General? Subjects-Computers&Internet-Software-General? Subjects-Computers&Internet-Programming-General? Subjects-Computers&Internet-General? Subjects-Engineering-ComputerTechnology-Robotics&Automation? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-General? Subjects-Engineering-Mechanical-Automation? Subjects-Professional&Technical-Engineering-ComputerTechnology-Robotics&Automation? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-General? Subjects-Professional&Technical-Engineering-Mechanical-Automation? Getting Started With Bluetooth (Networking) Premier? Madhushree Ganguli? Premier? MadhushreeGanguli? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Engineering Subjects-Computers&Internet-Networking-Networks,Protocols&APIs-General? Subjects-Computers&Internet-CertificationCentral-Subjects-Networking? Subjects-Computers&Internet-CertificationCentral-General? Subjects-Computers&Internet-Programming-General? Subjects-Computers&Internet-General? Subjects-Engineering-Telecommunications-General? Subjects-Professional&Technical-Engineering-Telecommunications-General? ユーズドブック(洋書)-Engineering 洋書
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Small talkHow are you 反応、言い返し 仕事を始めよう 意見意見を言う 提案 意見を聞く 注意、リマインド プレゼン 契約 給与 グラフ 上司 書類、フォーム 報告進捗報告 会議報告 会議選択肢 Prosさらに強く勧める Cons まとめ 報告 業績 業界 収入 システム開発 組織 説明 ユーザ 人材 Small talk 仕事の話を始める前4-5分のアイスブレイク的会話 How are you Not bad, not bad = So-so / ゆっくり言う What are you doing recently? (Polite) What are you up to these days? (Casual) How s it going? - Pretty good, you? Good to see you again. - Likewise. What are you up to these days? What s up? - Not much. How about you? / What s up?の返しはNot much. か Nothing much. アメリカ英語 反応、言い返し That s a shame. それは残念(軽い) / shameはかなり残念な意味だけど、a shameだとちょっとしたことへの返し No way! (casual) = I can t believe it! (polite) Sorry to hear that. That s great! Good for you! Are you serious? マジで?/ Really?以外も使えるように 仕事を始めよう Ok, let s get to business. Shall we discuss... 意見 意見を言う I want to give my opinion / tellじゃない 提案 上に行くほど強い提案 We have to __ We should probably __ I d like to suggest __ It might be a good idea to __ We may want to consider __ 提案する propose / suggest / recommend 意見を聞く I d like your input (on ...). (...について)あなたの意見を聞かせてください。 注意、リマインド Make sure you follow the instructions. / Make sureの後は構文が続く Remember to check that you have the correct address. Don t forget to call me. Make sure you don t reveal confidential information to them. Be careful not to lose your temporary id card. プレゼン I make an internal presentation 社内でのプレゼンテーションを行う / in the companyじゃない 契約 We must terminate their contract クビにする secure a contract / ビジネス get a contract / 個人的な契約 contract workers from outside the company お金を払う価値がある / It s worth the investment. 給与 The company doesn t provide competitive compensation / 他者に負けない報酬と福利厚生を与えない グラフ Sales have been sky rocketing The proportion of it is increasing. / その割合が増えている 上司 He wants me to grow, so he pushes me / 彼は私に成長してほしいので、背中を押す review my work 書類、フォーム Fill in the record sheet with all the relevant info. 報告 進捗報告 Keep me posted. / 何か情報のアップデートがあったら教えてね!(カジュアル) Ok. I’ll keep you updated. Ok. I’ll let you know when we hear something. I d appreciate it if you would keep me posted on. / 丁寧に I ll keep you posted. / 何かあったら報告するよ! 会議報告 第一候補 / Finally, we agreed that India would be the main candidate 最終決定してない / We didn t finalize the decision yet. 会議 選択肢 We have three choices for the location Tokyo, Hokkaido or Osaka The options are open plan, cubicles or private offices. Pros That would be nice because it s cheap. That would work well because it improves efficiency. さらに強く勧める That would be a good choice. That would be the best option. Cons That probably wouldn t work out so well because it s very expensive. That might cause problems because it reduces teamwork. まとめ To sum up It comes down to whether we ... or ... 報告 最終決定していない We didn t finalize the decision. 第一候補は XXX is main candidate. 決定した? Have we decided or is it still up in the air? / up in the air = no decision yet 業績 We re trying to bring the company s stock price back up ビジネスを拡大できない It isn t good to boost our business It isn t good for increasing profit It isn t good for expanding our business. 業界 These 2 are market leaders./ その2つが多くのシェアを持つ(業界の中心だ) 収入 It s an important revenue source. / 重要な収入源 システム開発 It will take a few more years. 組織 organizational barriers / 組織の壁 説明 In our job, / 私達の仕事では In my opinion, From this point of view, ユーザ Ther are unhappy with new restrictions Young people are becoming price-sensitive./ 若い人たちは価格に敏感になってきている 人材 highly skilled/ qualified/ experienced people
https://w.atwiki.jp/s1865_chp/pages/20.html
Alliance Defense Alliance DefenseOpen Time About Alliance DefenseAbout a points Preparing the Alliance Defense Line About defense strategystrategy elements Facility description Effective configuration for defense Defense content Open Time It will be held on Saturday unless other events overlap. If the events overlap, they will be held on different days. 21 30 JST (20 30 Server Time, 12 30 GMT). About Alliance Defense When you start a defensive battle, NPCs will attack the fortress at regular intervals. Federation members work together to defend the fortress When the durability value of the fortress reaches "0", the defense fails on the way and ends. There are 50 Waves and it takes over 2 hours from start to finish. Get items for every certain number of Waves you clear. During the Alliance Defense Battle period, you can get "Missiles" each time you defeat the Dark Force. Collecting as many of these "missiles" as you can individually will give you an advantage in defense. About a points If there is even one unit in the fortress, points will be added to both the individual and the alliance. The more people in the fortress, the higher the total points of the alliance. Since there is an upper limit to the number of units that can be put into the fortress, send the minimum number of units to the fortress other than attackers with offensive power. Action Points fortress defense Depending on the number of enemy forces defeated Weakened NPCs 2~5 points Alliance Fortress Repair 6~10 points ※ Accuracy is unknown because the points obtained by weakening and repairing are information obtained from other sites Preparing the Alliance Defense Line In order to defend, it is necessary to build "strengthened facilities" and "weakened facilities" around the alliance fortress. Move the fortress about an hour before the defense, as it will need a place to build the facility. People who transfer around the moved fortress are limited to attackers and people with base support skills. The attacker must be a member of the Federation's top 15 strength. About defense strategy strategy elements Secure construction areas for strengthening/weakening facilities in order to gain an advantage in fortress defense. Position the attacker so that support skills can be applied. Non-attacker members dispatch the smallest unit to the fortress. Participate with more members and get more alliance points. Facility description Facilities, bases, and fortresses have the following size structure 1 block 4 blocks | Strengthening(Weakness) facility Small Base | | Fortress/Big Base | The reach of the fortress when strengthening/weakening facilities are placed is as follows. Area meaning Fortress Area of Effect Reinforced (weakened) facility effect range Reinforcement (weakening) facility effect barely reaches range (probably) Effective configuration for defense In order to support attackers and maximize the effect of strengthening / weakening facilities, the following arrangement is adopted. Area meaning Fortress Area of Effect Area to build strengthening (weakness) effect (no transfer) Attacker's base transition area Support skill owner transfer location(Non-attackers use a 1 block size base) Defense content Wave Type Interval Elapsedtime TimeRemaining ReceivedDamage 1 Army 2.05 0 00.00 2 02.5 2 Navy 2.05 0 02.05 2 00.0 3 Air Force 2.05 0 04.10 1 57.55 4 Army 2.05 0 06.15 1 55.50 5 Navy 2.05 0 08.20 1 53.45 6 Air Force 2.05 0 10.25 1 51.40 7 Army 2.05 0 12.30 1 49.35 8 Navy 2.05 0 14.35 1 47.30 9 Air Force 2.05 0 16.40 1 45.25 10 Army 2.05 0 18.45 1 43.20 11 Navy 2.05 0 20.50 1 41.15 12 Air Force 2.05 0 22.55 1 39.10 13 Army 2.05 0 25.00 1 37.5 14 Navy 2.05 0 27.05 1 35.0 15 Air Force 2.05 0 29.10 1 32.55 16 Army 2.05 0 31.15 1 30.50 17 Navy 2.05 0 33.20 1 28.45 18 Air Force 2.05 0 35.25 1 26.40 19 Army 2.05 0 37.30 1 24.35 20 Navy 2.05 0 39.35 1 22.30 21 Air Force 2.05 0 41.40 1 20.25 22 Army 2.05 0 43.45 1 18.20 23 Navy 2.05 0 45.50 1 16.15 24 Air Force 2.05 0 47.55 1 14.10 25 Army 2.05 0 50.00 1 12.5 26 Navy 2.05 0 52.05 1 10.0 27 Air Force 2.05 0 54.10 1 07.55 28 Army 2.05 0 56.15 1 05.50 29 Navy 2.05 0 58.20 1 03.45 30 Air Force 2.05 1 00.25 1 01.40 31 Army 3.05 1 03.30 0 58.35 32 Navy 3.05 1 06.35 0 55.30 33 Air Force 3.05 1 09.40 0 52.25 34 Army 3.05 1 12.45 0 49.20 35 Navy 3.05 1 15.50 0 46.15 36 Air Force 3.05 1 18.55 0 43.10 37 Army 3.05 1 22.00 0 40.5 38 Navy 3.05 1 25.05 0 37.0 39 Air Force 3.05 1 28.10 0 33.55 40 Army 3.05 1 31.15 0 30.50 41 Navy 3.05 1 34.20 0 27.45 〇 42 Air Force 3.05 1 37.25 0 24.40 〇 43 Army 3.05 1 40.30 0 21.35 〇 44 Navy 3.05 1 43.35 0 18.30 〇 45 Air Force 3.05 1 46.40 0 15.25 〇 46 Army 3.05 1 49.45 0 12.20 〇 47 Navy 3.05 1 52.50 0 09.15 〇 48 Air Force 3.05 1 55.55 0 06.10 〇 49 Army 3.05 1 59.00 0 03.5 ● 50 Navy 3.05 2 02.05 0 00.0 〇
https://w.atwiki.jp/i_ro/pages/184.html
iRO wiki の画像表示 元職 Priest High Priest Job タイプ 3-1 種族 Human× 転職開始場所 Prontera× Sanctuary 総スキル数 19 スキルポイント総数 104 総クエストスキル数 0 Job ボーナス STR AGI VIT INT DEX LUK +6 +5 +7 +10 +7 +2 +← クリックで目次を開く Overview 転職ガイド 育成型支援専用型 (Full Support (FS) Type) ME 狩り型 (ME Spammer) Adoramus 狩り型 (Adoramus Caster Type)Adoramus 狩り型のスキル取得例 素殴り型 (Battle/Melee Type)Sub-Types Hybrid Support (HS) Type TacticsParty Menu Healing / Buffing Party Assessment and CommunicationHealer / Primary Support AoE Killer(s) Tanker(s) Secondary Support SP Conservation / Restoration Primary Arch Bishop Skills and Usage Some Useful Tips EquipmentWeapon Armor Headgear Garment Footgear Shield Class DataSkills Equipment Skills Job ボーナス ASPD スキルツリー External Links Overview iRO wiki の画像表示 Arch Bishop は Priest 系職の最高位で、職名は略されて "AB" と呼ばれる事が多い 彼等は、見渡す限りの敵の群れを打ち倒して行く大人数パーティにもより良い支援を可能とする、多種多様な聖なる魔法のスキルを 持っている 転職ガイド 詳しくは Arch Bishop Job Change Guide を参照 Priest や High Priest から Arch Bishop へ転職するには幾つもの課題を達成する必要がある 聖地巡礼 神の祝福の祈願 苦悩する Valkyrie の解放 これらの試練を乗り越えればプレイヤーキャラの姿は Arch Bishop に変わる その旅への出発点は Prontera× Sanctuary だ 育成型 Arch Bishop の主要な育成型としては、支援専用 ・ ME 狩り ・ Adoramus 狩り ・ 素殴り ・ Hybrid Support の 5種類がある Renewal 仕様の仕組みのお陰でプレイヤー達には、これらの型からより手軽に自分個有のプレイスタイルに合わせたキャラ育成が 出来るような、更なる柔軟性が与えられている 支援専用型 (Full Support (FS) Type) STR 1 AGI 適宜 VIT 95+ INT 92-120 DEX 120 LUK 1, 77, または 60-100 (Arc Angeling Card は FS 型の SP 回復に素晴らしい効果を持つが、LUK を77まで上げないとならない) 支援専用 (FS) 型は、パーティの生存や活動の維持に焦点を置いた、昔ながらの育成型だ Renewal 仕様の仕組みや、より多く振れるようになったステータスポイントによって、DEX 重視と VIT 重視のどちらにするかという選択を 強いられる事は無くなった INT と VIT は Heal 回復量 ・ 最大 HP ・ 状態異常耐性に影響する、従来通りこの型で主要なステータスになっている LUK は、MATK の計算に使われて Heal 回復量を増加させ、Curse と Stone Curse への耐性も上げるようになった DEX は変動型の詠唱時間を短縮させる 全ての FS 型にとって STR はアイテム所持数量の増加という役割しか無い Sacrament× は FS 型 Arch Bishop を象徴するスキルだ FS 型としての完成を目指している Arch Bishop は Clearance× を取得する事を選ぶだろう しかしある者は自分独りで狩りをしたい時の為に、単体攻撃のスキル Adoramus× の取得を考えるかも知れない Job レベル50の時点で Sacrament と Adoramus の取得を両立する事は可能だが、そうした Arch Bishop は Clearance を諦めざるを得ず その他の支援用スキルも高いレベルには上げられなくなってしまう ME 狩り型 (ME Spammer) STR 1-30 AGI 1-30 VIT 適宜 (50以上が一般的, stun 耐性用には95) INT 92-120 DEX 80-100 LUK 80-100 この型は Priest ・ High Priest の Magnus Exorcismus× (ME) 狩り型からの延長であり、ME は、それが敵に多大な範囲ダメージを 与える唯一の手段だった頃から、Priest や Arch Bishop にとって真に代わりの無い単独育成用のスキルだ Judex や Adoramus を使う事で ME 狩り型 AB は、Undead 属性や Demon 種族以外のモンスターを相手にする事が出来るようになった ME の詠唱時間を速める為、この型には高い DEX 値が必要になる Sacrament は ME の最終的な詠唱時間を縮めるのにとても役立ち、一方 INT と LUK は MATK の増強に使われる STR はアイテム所持量を増やすのに役立ち、また VIT は最大 HP の増強に使われる Adoramus と Sacrament の取得を両立させるには多大なスキルポイントが要求され、更にそれが最大の効果を発揮するようになるのは キャラ育成自体が終わりに近付き Job レベルもほぼ50になりかけている頃だ ME 狩り型 AB は自身の狩り環境を整える事を優先して Sacrament より先に Adoramus を取得する事も可能だが、Sacrament は パーティメンバーへの支援能力を高める為 WoE 内外で変わらぬ需要がある Judex は ME 狩り型 AB にとって、Holy Light が妥当な発展を遂げた形であり、狭いながらも範囲攻撃で詠唱も短い為、少数の敵に対して 効果的なスキルだ 加えて、ME 狩り型 AB を Soul Linker と結婚させれば、より生存能力を高められるスキル Kaahi× を掛けてもらえるようになり、Holy Light の 攻撃力を上げる Priest Spirit× も掛けられる Adoramus 狩り型 (Adoramus Caster Type) 上限解放アップデートの175/60パッチによって Arch Bishop でのプレイに新たな選択肢が増え、勿論プレイスタイルの1つとして Adoramus 狩り型も採り易くなった ME 狩り型 の道を辿って来た AB は、必殺スキルの Adoramus を使えるようになった Adoramus は基本的に単体の対象へ多段的に当たるスキルで、何種類かのモンスターに加え、WOE / PvP に於いて (役割的にオススメは しないが) 攻撃に使えばプレイヤー相手でさえも瞬殺可能だ Adoramus はプレイヤーをも倒せる (適切な装備やステータス強化 etc. が揃った前提で、更に相手側の装備やステでの効力緩和も 考慮されなければならないが) 他、プレイヤー ・ モンスターに当たった場合、彼等に移動速度減少と Blindness といった弱体化もさせる 恐いスキルだ Empowered Mace of Judgement を武器とした Judgement 系装備一式を身に着けた状態は Adoramus 狩り型 AB の能力を最大限に 引き出せるが、戦う状況に依って、その場に合った最適な装備品も多数ある STR 0-25 ( Opt to have to carry more Blue Gems, +20 Stats Foods or leave it at 0 with the cost of using Weightlifter ) AGI 0-30 (アニメディレイ短縮 ・ ASPD や FLEE を上げる必要のある場合に上げる) VIT 100 以上 (VIT 値120達成ボーナスを追加する為にそこまで上げるのもいいが、HP を大幅に増加させる手段には多様な選択肢がある) INT 110-120 (INT 値達成ボーナスを追加する為に120まで上げるか、代わりに DEX へ割り振る手もある) DEX 110-120 (DEX 値達成ボーナスを追加する為に120まで上げるか、代わりに INT へ割り振る手もある) LUK 0-77,100 (ポイント割り振り分の LUK 77以上で HP / SP 回復量が100%追加され (AA(*1)card 装備前提)、総計100以上達成で上昇ボーナスが付く)下表のステータスやスキルの割り振りはほんの一例であり、自分のプレイスタイルや何を最初に取得するかの好みによって配分を変えるのは自由だ ステータス Lv 99/70 Lv 125/30+ Lv 150/50+ Lv 175/60 STR 0 0 0 0~24 AGI 0 0 0 25 VIT 60 90 97 100 INT 90 103 120 120 DEX 90 100 100 120 LUK 0 30 61 77 Adoramus 狩り型のスキル取得例 スキル名 割当ポイント スキル名 ポイント スキル名 ポイント スキル名 ポイント Divine Protection× 5 Kyrie Eleison× 1 Safety Wall× 7 Duple Light× 5 Heal× 9-10 Magnificat× 5 Turn Undead× 3 Renovatio× 1 Increase AGI× 8 Status Recovery× 1 Magnus Exorcismus× 10 Adoramus× 10 Blessing× 8 Resurrection× 1-4 Meditation× 10 High Heal× 1 Angelus× 10 Increase SP Recovery× 5-7 Cantocandidus× 3 Oratio× 5 Aqua Benedicta× 1 Lex Divina× 5 Clementia× 3 Expiatio× 1 Ruwach× 1 Lex Aeterna× 1 Coluseo Heal× 3 Sacrament× 5 Teleport× 2 Impositio Manus× 3 Praefatio× 5 Epiclesis× 1 Warp Portal× 4 Sanctuary× 7 Judex× 5 Pneuma× 1 Aspersio× 4 Ancilla× 1 素殴り型 (Battle/Melee Type) STR 70-100 AGI 90-120 VIT 50-95 INT varies DEX 40-60 LUK 60-90+ この型は Mace をブン回して殴りまくる、昔ながらの戦闘型 Priest の発展系で、Arch Bishop としての典型から外れて何か一味違った事を 試したいプレイヤーに向いている Renewal 仕様になったお陰で Mace や Book といった武器に如何なる ASPD ペナルティも無くなった──つまり高い AGI ステータスは この型に極めて効果的であると同時に Thief 系職と匹敵する Flee 主体の防御性をも与えている 単独狩りを重視するなら Duple Light と Mace Mastery (Priest / High Priest 時代のスキル) はこの型で必修のスキルだ 素殴り型 AB は同型の Priest / High Priest より高い秒間ダメージを出せ、同時により一層その威力を高める為クリティカル率を高めたり 攻撃力 (Impositio Manus, Aspersio, Endows, etc.) や ASPD の強化手段を用いたりする事も出来る この素殴り型 AB は自由度が高い為、武器の選択は最終的なステータス構成に影響する Book を主要武器に使う場合、この型は Duple Light の MATK 部分を強化する為により高い INT を要する事になる Mace にするなら STR を高める事が焦点になる Duple Light を使うに当たって高い AGI は武器の種類を問わず ASPD を上げるのに便利だ Mace の使用時は Blacksmith のスキル Adrenaline Rush で飛躍的に ASPD を上げられる Do note that because this build does not have an effective AOE, it is impossible to level up with this build when solo hunting. It is generally regarded as a more "for fun" type of build, although it is possible to kill lower tier MVPs with this build. Certain Acolytes or High Priests may opt for a battle build while leveling up but can do a STAT / skill reset when they are higher, or high level enough to find parties. It is recommended to have support skills and INT to act as a hybrid support build for parties. In iRO, with the recent Bounty Board Quests update almost all monsters listed can be effectively grinded by Battle type up to level 135. By this time, if player can invest few INT/VIT for small support combining solo and party leveling will makes leveling faster. Sub-Types ASPD Focuses on maximizing ASPD through high AGI and gears/cards and ATK through high STR to boost DPS at the cost of defense and support. Critical This type uses a high Critical rate to boost damage dealt, however it is more gear/card dependent. Going this route limits the player to weapon choices like Encyclopedia, Veteran Hammer or Spike. Critical-boosting stat foods and Gloria are essential here. Hindsight/Auto Cast This build takes advantage of the MATK boost from Duple Light, however it is extremely restrictive in terms of gear, requiring auto-cast equipment (Ring of flame lord, Kasa card, Snake hat/Chick Hat, Lady Solace/Baphomet Card, etc.). With the right gear and high ASPD, this build can dish out a high amount of damage over a short period of time. Hybrid Support (HS) Type STR 30-50 AGI 80-95 VIT 95 INT 92-100 DEX 50-80 LUK 70-100 This build is a mix of the FS and Battle builds. It is similar to the FS build but it differs in that it limits one of the higher stats to 100 so that the others can be raised. Using a Mace or Book and AGI-oriented equipment, HS AB can get 175+ ASPD and can kill monsters with Duple Light. Buffed with Adrenaline Rush, AGI-boosting stat foods and other ASPD boosting items, an ASPD of 185+ is possible. The high critical rate created by the LUK and the use of Gloria ensure that the HS AB can hold their own in a fight. Thanks to the high INT, VIT and LUK of this build, HS-types can support nearly as well as a FS, giving them a much wider range of leveling options. High VIT and AGI provide for status resistance in WoE, and the higher ASPD and survivability creates a well-rounded offense and defense that can easily switch roles by binding different weapons to hotkeys. Hybrid Support builds focus on using Duple Light for leveling while getting Sacrament to help with Support and cast times. With level 175 update, the hybrid type is not limited to FS and Battle anymore. In fact with combinations of expanded stats and skills it is now possible to combine all possible AB types from Battle, Support, Adoramus, and ME. Tactics Party Menu Healing / Buffing The most effective way to heal and buff a party is through the Party Menu (accessible through Alt + Z). Trying to heal a party by manually clicking players can become impossible when players become mobbed or are bunched up, and can lead to players dying. This is why it is strongly recommended to make use of the party menu. Another benefit to the party menu is the ability to monitor all players health. Ensure that the "Lock Menu" feature is on (by clicking the picture of the lock) when using this system to avoid opening private messages when trying to heal / buff a player. iRO wiki の画像表示 Party Assessment and Communication Often when a party fails or is not doing well, the blame can be put onto the Priest class. This can be an unfair judgement and the fault of it should not always be placed onto one person. Make sure a party is adequate before it even starts. Check to see if the party has at least one or two effective AoE killers, and at least one dedicated primary tank. For newer / less geared Arch Bishops or tougher battle situations, sometimes having another person also playing Arch Bishop is very nice as well. Communicating to the party or party leader is key here. Here is a breakdown of a standard setup of an effective party Healer / Primary Support One Arch Bishop (two recommended, three can be nice too) Arch Bishops and Priest classes are unique in that they are the only class capable of healing large amounts of HP at higher levels (High Heal×) or in an AoE (Coluseo Heal× and Sanctuary×). Also provides the most primary support buffs in an AoE fashion (Clementia×, Cantocandidus×, Magnificat×, Praefatio×). AoE Killer(s) Ranger with Arrow Storm× (typically the best PVM AoE class) Every third class has an AoE of some sort. Classes that tend to have a reliable, large, effective AoE include Sorcerers with good cast reduction Offensively built Warlocks Geneticists or Mechanics especially when buffed with a Maestro s Magic Strings× skill Higher level Rune Knights with [[Dragon Breath] build when buffed with a Maestro s Magic Strings skill and also an Arch Bishop s Sacrament Shadow Chasers tend to copy AoE skills such as Arrow Storm to help AoE An effective party tends to have two or more primary AoE killers Tanker(s) Suras with Mental Strength× provides the best reduction, but has a slower walking speed Some Suras using equipment with a lot of % reduction and also using many Healing Items× may opt for using Snap× to drag and tank monsters quickly Royal Guards and Rune Knights, typically wearing reduction gears and also using Healing Items Geneticists with a Sera× Homunculus with the Pain Killer× Homunculus skill are amazing tanks in PVM. Also can be cast on other people. Guillotine Crosses can sometimes act as a "puller" to mob monsters for the party. Make sure they mob them onto another class that can tank or tank the monsters themselves, and do not let them mob the monsters into the party, especially the more squishy classes. Any class has the capability to tank, provided they are wearing reduction gears and also have an adequate amount of healing items Secondary Support Sorcerers are very popular in parties because of their ability to give SP to party members with Soul Exhale×. Also has other useful support skills such as Striking×. Maestros using Magic Strings can increase the DPS of the party by quite a bit. Also very helpful for the Arch Bishop to cast skills faster and with less delay in between. Wanderers with Gypsy s Kiss× are great for party members to conserve SP. Sorcerers usually cannot replenish an Arch Bishop s SP pool fully because Soul Exhale only gives half of the Sorcerer s SP, so a Wanderer s Gypsy s Kiss is actually very good support for an Arch Bishop. SP Conservation / Restoration One of the biggest issues new priests have when playing the class is maintaining their SP. There are many ways for priests to ensure that they always have SP for those dire situations. These are some important methods on maintaining SP Always ensure that Magnificat× is on at all times. This skill will not only keep a much higher regeneration rate of SP for the Priest, but also to the killers in the party that rely on SP for skill use as well. Keeping this buff up will make parties much smoother for everybody. Try not to wait until SP is bottoming out to cast this spell, because at that point it will already be too late. Make use of the Assumptio× (Transcendent only) or Kyrie Eleison× (often abbreviated as "KE") skills. These skills are incredible for keeping people protected and will drastically save SP on healing in the long run. These skills can help fragile AoE killer classes such as Rangers or caster classes (Wizard / Sage) a lot. These defensive skills can also help the party tank quite a bit. Note that any character cannot have both buffs on at the same time. An Arch Bishop can also use Praefatio×, which will give KE to all party members. If the Priest notices that certain party members are lagging behind, using KE on them will give them time and leeway to retreat back to where the party is. Stack SP Regeneration or Max SP× increase equipment×. Gearing a Priest up with equipment that will increase their SP regeneration or SP pool will vastly help a player to maintain SP at all times. Always have SP regeneration consumables on hand. All players should have SP consumables on hand at all times to regenerate SP, at least in emergencies, and this includes Priests as well. As most classes should have HP healing items of some sort on them at all times, Priests should also have SP rejuvenating items on them. Some common items that can be easily obtained for SP regeneration include Strawberry Easily farmed off Spores or Yoyos, or bought from Vendors Blue Potion Can be made by Alchemists or purchased from Vendors Blue Herb Can be farmed off Mavkas for high drop rate. Can be turned into potions by Alchemists. Grape Juice Farmed off Dragon Flies. Can also be made with the Juice Quest× Royal Jelly Farmed off Enchanted Peach Trees and Vitatas Orange Farmed off Baby Desert Wolves, Peco Pecos, Condors Green Ale Usually only available through holiday quests. Recovers a fixed % amount of SP and HP. Can also be purchased off Vendors. Primary Arch Bishop Skills and Usage There are several skills that every Arch Bishop should have to be a successful support class for their party. Clementia× AoE party Blessing×, should be kept up at all times. Cantocandidus× AoE party Increase Agility×, should also be kept up at all times. Sacrament× The single most important buff that Arch Bishops have. It reduces fixed cast time by 50% and should be casted onto the Arch Bishop themselves at all times. In PVM situations, prioritize Warlocks, Sorcerers with this skill in typical party situations. This is also useful for Suras for quickly re-casting Mental Strength and Zen×, good if a Rune Knight is using Dragon Breath to help kill for the party, and for Royal Guards using Sacrifice×. For MVP×s, the Geneticist, Sura, and Rune Knight classes must always be buffed with Sacrament. Coluseo Heal× AoE Heal with a boosted rate based on number of party members. It is very useful but can be SP consuming; it should be used scrupulously as needed. As an extension to the Priest class, Arch Bishops still rely on some first and second class skills in order to maximize efficiency and conserve SP. Meditation× This skill should be maxed. Increases the player s Maximum SP and SP regeneration rate. Meditatio also increases the amount of HP that is restored using the Heal skill. Heal× cheaper to use than High Heal and good when a party member has taken only very little damage. Magnificat× Priests rely on this heavily for SP regeneration. Resurrection× Mandatory for PVM / MVP party situations, as deaths are inevitable. Always have this skill maxed for instant resurrection. Some Useful Tips Arch Bishops should remember that Lex Aeterna× loses its rather long after-cast delay if used under the effect of Magic Strings, to the point when it can be constantly casted. This is a great way to double the damage output of parties, especially in single target situations such as MVPs. Some skills in the priests arsenal may not serve a strong use while still leveling as a Priest, but many may have uses in MVP situations or other specific scenarios. These should be hotkeyed as well, and often an Arch Bishop will have all four rows of hotkeys used up. Some of these include Pneuma× a very powerful and necessary skill for Endless Tower runs as well as when fighting ranged mobs within a party. Certain ranged mobs and ranged skills are very powerful and this spell can save players a lot of stress. Make sure the party members are positioned correctly. Nine people can actually fit into one Pneuma s area of effect! Aspersio× This skill will greatly improves a party member s physical damage when the monsters are weak to the Holy element, as they are. Status Recovery× and Cure× Priests must pay attention to debuffs used by monsters and should use the two skills on their party members accordingly. Sanctuary× This spell has great healing power for a low SP cost (but uses one blue gemstone). Heavily recommended to have this skill at level 7, as that already provides the maximum healing power already (8-10 is just longer duration). Equipment Weapon Mace of Judgement [2] - A great weapon for Adoramus users, part of the Judgement Mora set Empowered Mace of Judgement [1] - A more powerful version of the Mace of Judgement, part of the Judgement Mora set Divine Cross - A great weapon for ME users, especially in the early stages (Priest, High Priest, newly changed Arch Bishop) Wand of Affection - A good weapon for FS Arch Bishop, part of the Affection Mora set Empowered Wand of Affection [1] - A more powerful version of Wand of Affection, part of the Affection Mora set Glorious Cure Wand - A great weapon for FS Arch Bishop, make sure to +10 it to get the full effect Healing Staff - An Alternative weapon for FS Arch Bishop when youre on a budget, overupgrade it to increase your healing power Recovery Light [2] - Another alternative weapon for FS Arch Bishop when youre on a budget, overupgrading it will increase your healing power, but it also increases your sp consumption Armor Basically Robe of Judgement Set is included in the armor section, but here are some more suggestion of what can you wear to have various playstyles. Orleans Gown [1] - Makes your cast uninterruptable. Geffen Magic Robe [1] - Enhanced Orleans Gown. Diabolus Robe [1] - Adds SP. Brynhild - Godly item, only if you have access. Aebecee s Raging Typhoon Armor [1] - Elemental Reduc Armor Saphien s Armor of Ocean [1] - Elemental Reduc Armor Lucius s Fierce Armor of Volcano [1] - Elemental Reduc Armor Claytos Cracking Earth Armor [1] - Elemental Reduc Armor Can be carded with Dame of Sentinel Card - For every 18 base points of VIT, gain 1 DEX. Obsidian Card - For every 18 base points of DEX, gain 1 VIT. Pest Card - Cast Stone Curse when inflicted with physical damage. Headgear Top headgears that is prioritize to be used as Adoramus AB Moon Rabbit Hat[1] and Crown of Deceit[1] Aside from the 2 above, here are some more versatile headgears that can be used Yggdrasil Crown - Largely increases healing rate on others and yourself (both apply when healing yourself!). Chibi Pope [1] - Increases healing effect on others, by a lot when combo with a Blush or Blush [1]. Shrine Maiden Hat [1] - Increases Magnus Exorcismus damage Moon Rabbit Hat [1] - DEF +2, ATK +5%, MATK +5%; for each upgrade past +5, additional ATK +1%, MATK +1%. Crown of Deceit [1] - DEF +3, MDEF +10, INT +4, -10% variable cast time of skills; increased when refined to +7 and +9. Cat Ear Beret [1] - DEF +5, if +5 or higher, +2% physical damage to and -2% physical damage from Demi-Human enemies per refine level. Dress Hat [1] - ATK +2%, MATK +2%, +5% effectiveness of healing skills and +stats; additional ATK and MATK when refined to +7. Koneko Hat - DEF +3, MDEF +3, MaxSP +3%, MATK +3%, -3% skill after-cast delay Red Pom Band [1] - MDEF +5; if +5 or higher, +2% magical damage to and -2% magical damage from Demi-Human enemies per refine level. Rabbit Bonnet [1] - DEF +10, ATK +10, MATK +10, -3% damage from Demi-human enemies, -3% skill after-cast delay; if +7 or higher, -5% damage from all elements. Black Devil s Mask [1] - Slotted and +1 to all stats. Black Frame Glasses [1] - DEF +2, MDEF +2, INT +1. Ninja Scroll - MATK +1%. Well-Chewed Pencil - DEX +2, hit +3 99 Love Balloons - All Stats +1 mob scarf - Max HP + 5% for every combined sum of 80 base Agi and Vit. Matk + 120 for every combined sum of 80 base Int and Dex. Reduces the variable casting time of skills by 3% for every combined sum of 80 base Int and Dex.Increases the recovery rate of recovery skills by 10% for every combined sum of 80 base Int and Dex. Best carded with Kathryne Keyron Card - -1%*(refine level of compounded headgear) variable cast time of skills; if compounded headgear is +9 or higher, MATK +2% Incubus Card - INT -3, MaxSP +150, -20% SP recovery; when worn with, Succubus Card , INT +4, +30% SP recovery Arc Angeling Card - When base of LUK 77 or higher, 100% SP regen and HP regen, MHP+300 Garment The best of the best, do consider to have at least a Nid s Shadow Garb if you can t afford the other 2; Fallen Angel Wing [1] - Enchantable× via Dark Luhir NPC in Eden Kitchen. Preferable EA Enchant× / Spell Enchant× ( your choice ). Heroic Backpack [1] - Only needs minimum of base 90 stats points to achieve bonuses. Versatile garment. Nidhoggur s Shadow Garb [1] - DEF +25, MDEF +3, -7% damage from attacks of all elements, MaxSP +([BaseLevel/3]+[refine*10]). Best carded with Deviling Card - -50% damage from Neutral attacks, +50% damage from non-Neutral attacks. Raydric Card - -20% damage from Neutral attacks. Noxious Card - -10% damage from ranged attacks, -10% damage from Neutral attacks Footgear Enhanced Variant Shoes [1] - Upgraded to have more DEF. Temporal Dex Boots [1] - Runaway Magic Enchant and Spell enchant work best. Temporal Int Boots [1] - Runaway Magic and Spell Enchant work best. Can be carded with Firelock Soldier Card - nice card for shoes/boots as it gives extra +MHP and +MSP at 9+ refine state. Gold Acidus Card - MaxHP and MaxSP +4%; if refined to no higher than +4, additional MaxHP and MaxSP +4%, +5% HP and SP recovery. Verit Card - MaxHP and MaxSP +8% Shield Valk s Shield are good, especially carded with elemental card, to reduces elemental damages received, though you might wanna plan first before going through instances/fight Mad Bunny Special [1] - Reflect 10% of short range physical damage back to the attacker.Adds a 10% chance that for 2 seconds there is a 60% chance to reflect all magic damage back to the attacker. If refined to +7 or higher, adds an additional Atk +5, Matk +5. If refined to +9 or higher, adds an additional Atk +15, Matk +15. If refined to +12 or higher, adds Crit +10 and prevents skill casting from being interrupted. Round Buckler [1] - Decent shield for those who only have small finance. Valkyrja s Shield [1] - Pretty much the best. Great DEF, some MDEF, reduces common elemental damage. Bible of Promise(2nd Vol.) [1] - Can use Odin s Power Lv 2. Best carded with Alice, Neo Punk Card and big ben card ignores 50% of Formless and Demon monster s Magic Defense Rate, Hodremlin and Elemental Reduc cards. Also you can use nightmare arclouse and nightmare mimic card to ignore 50% magic defense Undead monsters. Class Data Skills 2次職スキルについては Priest Skills や High Priest Skills を参照 スキル名 説明 最大Lv 消費SP 詠唱時間 ディレイまたはクールタイム 種類 Adoramus× Deals Holy× magical damage to a single foe (MATK * 6~15 * (Base Level / 100)), (4~40% + JobLV / 2) inflicts Blind×ness and reduces target s AGI by 3~12. 12 cells range.Consumes a Blue Gemstone unless adjacent to an Acolyte-class character. 10 20~56 0F + 2V 2 (0.5) 攻撃用 Ancilla× Creates 1 Ancilla used for several other Arch Bishop skills. Ancilla recovers 15% SP when used.Consumes a Blue Gemstone. Maximum of 3 Ancillas can be carried and are character bound. 1 30% 1 攻撃外行動 Cantocandidus× Casts Increase AGI× (at the highest level learned on said skill) on party members in a 3/7/15-cell radius around you. Additional +1 AGI per 10 JobLVs. 3 ?/?/240 1F + 3V 支援用 Clearance× Removes the following status ailments and status buffs from target monster or party member at 68~100% chance Blind, Frozen, Stone, Bleeding, Stun, Chaos, Poison, Curse, Sleep, Silence, Hallucination, Guillotine Cross Poisons, Venom Impression×, Fear, Rune Knight rune buffs, Burning, Freezing, Crystallization, White Imprison×, Force of Vanguard×, Blood Sucker×, Mandragora Howling×, Shadow Formation×, Body Painting×, Deep Sleep, Harmonize×, Despair Song×, Siren s Voice×, Gloomy Shyness×, Saturday Night Fever×, Critical Wounds.Cannot self-target. Cannot target hostile players. 5 54~78 0F + 5V 10 攻撃外行動 Clementia× Casts Blessing× (at the highest level learned on said skill) on party members in a 3/7/15-cell radius around you. Additional +1 bonus stat per 10 JobLVs. 3 ?/?/360 1F + 3V 支援用 Coluseo Heal× Casts Heal× (at the highest level learned on said skill) on party members in a 3/7/15-cell radius around you. +2.5% bonus healing for each party member affected. 3 ?/?/240 1F + 3V 2 支援用 Duple Light× For 90~360 seconds, 12~30% chance of inflicting either ATK*1.1~2 damage (with your weapon s element) or MATK*2.2~4 neutral element magic damage on each successful non-skill melee attack. 10 55~100 2F + 2V 攻撃外行動 Epiclesis× Resurrect friendly dead players in a 5x5 area on the ground. Enchants that area with a holy tree for 18~30 seconds Increase maximum HP by 5~25%; Restore 3~5% HP and 2~4% SP every 3 seconds; uncloaks hidden creatures every 5 seconds. Does not affect undead element players. Requires 1 Holy Water× and 1 Ancilla×. 5 300 2F + 0.5~2.5V 60 支援用 Eucharistica× Increase attack power and resistance against Demon×s and Shadow× monsters by 1~10% each. 10 内部能力 Expiatio× Target ally s attacks has 5~25% defense bypassing for 30~150 seconds. 5 35~55 1F + 1V 支援用 Full Throttle× Fully restores HP when cast and increases movement speed increases for the skill s duration. All stats +20%. 1(*2) 1 0 3000 攻撃外行動 High Heal× Heals target with 2~3.2x power. 5 70~190 0F + 1V 3 支援用 Judex× Deals Holy magical damage to target foe and its adjacent foes within 3x3 area (MATK * 3~4 * (Base Level / 100)). 5 20~32 2.5 (0.5) 攻撃用 Lauda Agnus× 50~80% chance to remove Frozen, Stone, Blind, Freezing, Crystallization, and Burning from party members.Party members not affected by these statuses have 5~8 VIT for 60 seconds. 4 50~80 0F + 1V 3 支援用 Lauda Ramus× 50~80% chance to remove Silence, Sleep, Stun, Mandragora Howling, and Deep Sleep from party members.Party members not affected by these statuses have 5~8 LUK for 60 seconds. 4 50~80 0F + 1V 3 支援用 Offertorium× Increases the efficiency of High Heal, Coluseo Heal, Sanctuary, and Heal while increasing SP Cost of all skills. 5 30~150 5~1 攻撃外行動 Oratio× Reduce Holy element resistance of enemies in a 15-cell radius around you by 2~20%, with success rate of 45~90%. 10 36~62 5 2 攻撃外行動 Praefatio× Casts Kyrie Eleison× on party members in a 18-cell radius around you. +2% absorption limit for party member affected. 10 60~150 1F + 2V 13~40 支援用 Renovatio× For 90 seconds, recover 3% HP every 5 seconds on non-undead target. Deals (Caster s Base Level x 10) + (Caster s INT) damage to undead target. 1 30 2F + 3V 1 支援用 Sacrament× For 60~180 seconds, target ally has -10~50% fixed cast time. 5 100~180 1F + 1V (0.5) 支援用 Silentium× Inflict Silence status to foes in a 4~8-cell radius around you for 20~60 seconds. 5 24~40 0F + 4V 15 支援用 Equipment Skills スキル名 説明 レベル SP 詠唱時間 クールタイム 種類 必要装備品 Odin s Power× For 60 seconds, +70 Equipment ATK× and MATK×.-20 Equipment DEF× and MDEF×. 1 70 Instant 支援用 Bible of Promise (1st Vol.) For 60 seconds, +100 Equipment ATK and MATK.-20 Equipment DEF and MDEF. 2 100 Bible of Promise (2nd Vol.) Job ボーナス ステータス\到達Job レベル +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 STR 18 19 24 28 46 54 AGI 26 27 38 39 52 VIT 3 10 11 34 45 53 57 INT 1 7 8 22 32 40 41 49 55 60 DEX 5 14 15 36 44 50 59 LUK 51 58 ASPD 装備品 攻撃速度 From 2nd Class ASPD ポーション×種類 使用可否 Bare Handed× 151 −5 Concentration ✔ Shield× -5 0 Awakening ✘ Mace× 0 +3 Berserk ✘ Rod× (One Handed) -15 +5 Rod (Two Handed) -10 +10 Book× +1 +5 Knuckle× -5 +15 スキルツリー iRO wiki の画像表示 External Links -Priest ・ High Priest ・ Arch Bishop Priest ・ High Priest ・ Arch Bishop 2nd ClassSkills Aspersio× ・ B.S Sacramenti× ・ Gloria× ・ Impositio Manus× ・ Increase SP Recovery× ・ Kyrie Eleison× ・ Lex Aeterna× ・ Lex Divina× ・ Mace Mastery× ・ Magnificat× ・ Magnus Exorcismus× ・ Redemptio× ・ Resurrection× ・ Safety Wall× ・ Sanctuary× ・ Slow Poison× ・ Status Recovery× ・ Suffragium× ・ Turn Undead× TranscendentSkills Assumptio× ・ Basilica× ・ Meditatio× ・ Spiritual Thrift× 3rd ClassSkills Adoramus× ・ Ancilla× ・ Cantocandidus× ・ Clearance× ・ Clementia× ・ Coluseo Heal× ・ Duple Light× ・ Epiclesis× ・ Eucharistica× ・ Expiatio× ・ High Heal× ・ Judex× ・ Lauda Agnus× ・ Lauda Ramus× ・ Oratio× ・ Praefation× ・ Renovatio× ・ Sacrament× ・ Silentium× Quests Priest Job Change Guide ・ Priest Skill Quest ・ Rebirth Walkthrough ・ Arch Bishop Job Change Guide Weapons× Book× ・ Knuckle× ・ Mace× ・ Rod× -Classes of Ragnarok Online Classes of Ragnarok Online Novice Class Novice ・ High Novice ・ Super Novice First Class / High First Class Acolyte ・ Archer ・ Mage ・ Merchant ・ Swordman ・ Thief Second Class Priest ・ Monk ・ Hunter ・ Bard ・ Dancer ・ Wizard ・ Sage ・ Blacksmith ・ Alchemist ・ Knight ・ Crusader ・ Assassin ・ Rogue Transcendent Second Class High Priest ・ Champion ・ Sniper ・ Minstrel ・ Gypsy ・ High Wizard ・ Scholar ・ Mastersmith ・ Biochemist ・ Lord Knight ・ Paladin ・ Assassin Cross ・ Stalker Third Class Arch Bishop ・ Sura ・ Ranger ・ Maestro ・ Wanderer ・ Warlock ・ Sorcerer ・ Mechanic ・ Geneticist ・ Rune Knight ・ Royal Guard ・ Guillotine Cross ・ Shadow Chaser Expanded Class Gunslinger ・ Ninja ・ TaeKwon Kid Expanded Second Class TaeKwon Master ・ Soul Linker ・ Kagerou ・ Oboro ・ Rebel× Doram Summoner Categories Arch Bishop | Classes | Priest | High Priest
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Here comes the Invitation of the Recreation from Italy. We are confirming what regions would be the target except Fukushima. First, elementary studends in Fukushima would be better to go out in the summer resort of the month to reduce the internal contamination values, and you need to refresh the mind. Best of all, we suggest not to eat the contamination food, and escape to the other land. For the departure, we need 250 people at least, and you can join this plan manytimes. After landing Italy by chartered plane, we will decide the homestay place by each. Volunteer groups are dealing this. It is completely different from the Japanese society to use of the money. Though it would be hard that the school society accept this, apply by PTA group will be a good start to proceedings. If they can t accept to apply this plan, you can join individually. The departure is around July 20th . For more information, please begin to ready for passport as soon as possible. Elementary school, homestay. Italian group will coordinate all of these plans with local accommodation expenses. Parent s can t call to their kids many times, because we should support the kids to be accustomed to having the good communication with homestay families. Contuct by letter would be better for them. This recreation would be inconvenient for your kids with strange words but,the children of Chernobyl has being out to other resort as Japan, Germany and Italy. Please organize your relatives and families. This is the emergency evacuation to other countries. We ve recruiting your application with the ready for your passport from this middle of May. Information link source http //www.kakehashi.or.jp/?p=2754 Evacuate on summer holidays Foreign Countries
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9106962Heavy Bolter 9106963No Setup Time 9106964Reduced Weapon Range 9106966The Blood Ravens’ legendary Chaplain Shedur sermonized that not only do the Space Marines cleanse the galaxy of sin, but in doing so show great mercy to those they slay sparing them the further damnation of continuing life. 9106967Purge of Victory Bay 9106968Heavy Bolter 9106969No Setup Time 9106970Reduced Weapon Range 9106972Named in honor of the Blood Ravens conquest of the capital city of Kronus and defeat of the treasonous Imperial Guardsman there, this weapon has a dark reputation among the chapter s battle brothers. Some whisper that the death cries of the Guardsmen of Kronus can be heard when the weapon spews its hail of bolts. 9106973Scourge of Xenos 9106974Heavy Bolter 9106975No Setup Time 9106976Reduced Weapon Range 9106978The Blood Ravens chapter armory entrusted this heavy bolter to Sergeant Brin when he became the second of the chapter s brothers to serve in the Inquisition s Deathwatch. Upon its return, the weapon had seen much terrible combat and received the blessings of three Inquisitors. 9106979Laurels of Hadrian 9106980Iron Halo 9106981Recovered in a cache of chapter records on Planet Hadrian, this powerful Iron Halo is a relic from the Blood Ravens mysterious early days. 9106982Pinions of the Deathangel 9106985Jump Pack 9106986Grants the Assault Jump ability 9106989One of the early relics from the Blood Ravens’ past, this jump pack still carries the old Mark VI turbines. Continued prayers to the machine god keep this venerable equipment outperforming anything newly emerged from a forge world. 9106990Skyhammer 9106993Jump Pack 9106994Grants the Assault Jump ability 9106997Only Space Marines could hope to survive the intense physical assault that is felt in battle using a Jump Pack. Bone-jarring acceleration followed by a landing forceful enough to knock their enemies to the ground -- any normal human would find themselves unable to walk if they even survived the flight to their foe. 9106998Soaring Truth 9107001Jump Pack 9107002Grants the Assault Jump ability 9107005The "Vincit Veritas" motto of Artificer Jordanos is brightly emblazoned near the intakes of this jump pack, proclaiming that Truth Will Win Out. One of the artificer s successors, however, has added "Victoria Veritas" -- Victory Over Truth near the opposite exhaust port. 9107006Victorious Flight 9107009Jump Pack 9107010Grants the Assault Jump ability 9107013Large canyons and seemingly bottomless chasms mark the terrain on the planet Typhon, which posed a challenge when deploying large vehicles as the Blood Ravens landed to tame this errant population many centuries ago. This enhanced jump pack was created to aid in rapid deployment of assault forces. 9107022Unerring Thunderbolt 9107024Missile Launcher 9107028Blazing Doom 9107029Plasma Gun 9107031Increased Rate of Fire 9107032Reduced Range 9107034During the first purification of Spire Legis on Meridian, night became the ally of the Space Marines as their enhanced senses allowed easy navigation around the heretics who had declared independence from the Imperium of Man. A plasma weapon was assigned to each squad, their blazing arcs of fire used as beacons to indicate the start of an assault. 9107035Light of Salvation 9107036Plasma Gun 9107038Increased Rate of Fire 9107039Reduced Range 9107041When faced with an oncoming traitor battle tank on Tartarus, brother Eason instinctively grabbed the nearest weapon and fired. In a shot since hailed as guided by the Emperor himself, the plasma charge breached the foul vehicle s armor and incinerated the entire crew. 9107042Fearsome Light of Faith 9107043Plasma Gun 9107045Increased Rate of Fire 9107046Reduced Range 9107048“The light of the Emperor shall be brought to all corners of the galaxy, and His chosen warriors wield this mighty weapon against His enemies.” Translated from the High Gothic inscription on this Plasma Gun. 9107049Purifier of Tombs 9107050Plasma Gun 9107052Increased Rate of Fire 9107053Reduced Range 9107055A relic of battles against the dread Necrons, Brother Damon of the Blood Ravens 4th company used this weapon during Captain Thule s daring raid on the catacombs beneath the Thur Abis Plateau. Damon now a sergeant would go on to wield the weapon during the Kaurava campaign. 9107056Left Hand of the Just 9107057Plasma Pistol 9107059Armor of the Destroyer 9107060Power Armor 9107062The Space Marines are hailed as the great saviors of mankind in their endless service to the Imperium. One of the other facets of their legend is as the Angels of Death bringing destruction to humanity’s enemies. 9107063Armor of Vandea 9107064Power Armor 9107066Engraved with testaments of valor, this power armor only officially entered service during the Kronus campaign. Rumor has it, however, that it awaited the Blood Ravens there, within the reliquary in North Vandea. 9107067Cuirass of Azariah 9107068Power Armor 9107070Sergeant Karolus s storied campaign on Kronus led to assignment to a veteran Tactical Squad in the Blood Ravens’ 7th Company, where he wore this armor. When a Thunderhawk crash stranded the squad behind Tau lines, they depleted an entire Hunter Cadre before they were safely extracted. 9107071Mantle of the Great Father 9107072Power Armor 9107074After becoming the first Blood Raven to combine the roles of Chief Librarian and Chapter Master in M37, Azariah Vidya was gifted with a mighty suit of Terminator armor fashioned for him. The power armor he left behind was adorned with litanies of his past victories and modified for use by a non-psychic Space Marine. 9107075Raven s Barding of Flight 9107076Power Armor 9107078With no known home planet to call their own, the Blood Ravens have no direct link to a forge world. It is up to individual commanders to establish bonds of trust with members of the Adeptus Mechanicus. This unique suit of power armor was created specifically for the commander of the 7th Company in M37. 9107079Judgment of the Khan 9107080Power Axe 9107082Jaghatai Khan, Primarch of the White Scars chapter, led his Space Marines to victory using lightning raids and vicious strikes at the enemy’s weak flanks and rear. Inspired by these tales, Captain Brocus of the Blood Ravens’ 6th Company adopted a similar set of tactics after suffering horrible losses to a burgeoning Ork Waaagh in M39. Brocus adopted this power axe as his personal weapon and named it in honor of the Khan. 9107083Matchless Savagery of Russ 9107084Power Axe 9107086Forged in honor of Leman Russ, Primarch of the Space Wolves chapter, this ancient power axe can cleave through man and machine alike. The Space Wolf artificers took the forging of this axe as an insult and much bad blood remains between the Blood Ravens and the scions of Fenris. 9107087Gauntlet of Blood 9107088Power Fist 9107091After the extended campaign on Kronus, young Sergeant Karolus was granted a battlefield commendation after reports of his heroism reached his company’s leadership. When his power fist s field generator failed, he fought on undaunted and when he returned; it had the blood of every Xeno race encountered on the gauntlet. The power field has been reactivated, and has never since failed, but the blood was left inside the field in his honor. 9107092Light of the Astronomican 9107093Purity Seal 9107094"Let your holy light guide my hand toward your foes and my heart toward Terra." 9107095Parable of the Lion 9107096Purity Seal 9107097"Be not like the Lion who leaves a Viper to guard his Den and is surprised to find Serpents there upon his return." 9107098Grim Silence 9107099Scout Armor 9107102After his entire squad died in action against the Orks infesting Greenskin Gorge on Typhon, Initiate Narine took a vow of silence on his promotion to Space Marine that endured until his death. His last words were to refuse the mantle of the Tactical Squad to remain as a scout in honor of his lost brothers. 9107103Initiate s Respite 9107104Scout Armor 9107107Scout Marines are often assigned to forward reconnaissance duties, not just because their lighter armor makes remaining unseen an easier task but because they must prove themselves worthy before being gifted with a suit of power armor and the remaining implants that make them full Space Marines. 9107108Tenth Company of Honors 9107109Scout Armor 9107112Emblazoned with the laurels of victory and seals of service, this armor is awarded to a member of the 10th Blood Ravens company who has displayed the mixture of valor and resourcefulness prized by the chapter scouts. 9107113Deathtouch of the Angel 9107114Grants the ability, with Weapon Utility Training upgrade on Cyrus 9107115Removes the ability, with Weapon Utility Training upgrade on Cyrus 9107116Sniper Rifle 9107118Adds 4 slot items 9107120Takes the first 4 slot items away 9107121All Space Marines spend their lives striving to do the duty the Emperor gave them -- to be his angels of death. This rifle is said to embody that universal longing and focus into one deadly shot. 9107122Gift of the Righteous Initiate 9107123Grants the ability, with Weapon Utility Training upgrade on Cyrus 9107124Removes the ability, with Weapon Utility Training upgrade on Cyrus 9107125Sniper Rifle 9107127Adds 4 slot items 9107129Takes the first 4 slot items away 9107130Many Chaplains came to admire the zeal and dedication with which Initiate Nicholas approached battle. His perfect recollection of each sermon was punctuated through his apt use of them whispered in battle before each shot the master-crafted sniper rifle that was his constant companion until elevation to full battle brother. 9107131Honored Silence 9107132Grants the ability, with Weapon Utility Training upgrade on Cyrus 9107133Removes the ability, with Weapon Utility Training upgrade on Cyrus 9107134Sniper Rifle 9107136Adds 4 slot items 9107138Takes the first 4 slot items away 9107139“Even when a claw punctured his chest, he did not scream. The Space Marine just grimaced, jabbed his sniper rifle into the eye of the giant creature and pulled the trigger. We all thought we were dead when the Carnifex showed up, but his sacrifice saved our entire company.” report from Imperial Guard Captain McGechaen. 9107149Hail of Fury 9107151Storm Bolter 9107152Before a Space Marine is blessed with Terminator armor, he receives extensive training in its unique weaponry. Once Terminator Honors are earned, a Space Marine is expected to forever be the pinnacle of his chapter’s ideals and is held to the highest standard. 9107153Warrior s Holy Wrath 9107155Storm Bolter 9107156"Feel my wrath, enemy of Man! It shall tear through you and rend you limb from limb!" engraved upon the housing of this storm bolter. 9107157Command Teleporter 9107158Teleport Pack 9107162Mastery of Space 9107163Teleport Pack 9107167Miracle of Displacement 9107168Teleport Pack 9107172Tactical Relocator 9107173Teleport Pack 9107177Transit of Faith 9107178Teleport Pack 9107182Unflinching Warp Crusader 9107183Teleport Pack 9107187Blessed of the Deathwing 9107189Terminator Power Fist 9107190The habit of Blood Raven artificers to name relics in honor of the heroes of other chapters has caused its share of friction with those receiving this honor. The Dark Angels chapter was especially displeased by the naming of this mighty power first Master Belial of the Deathwing stating "We have blessed no such thing" 9107195Hand of Fury 9107197Terminator Power Fist 9107198Chaplain Shedur’s legendary zeal was such that he strode into battle without a ranged weapon to better come to grips with his foes. The crackling power field that surrounds this mighty weapon is said to eternally burn with his holy rage. 9107199Arms of Tanthius 9107200Thunder Hammer and Storm Shield 9107202In honor of the 3rd Company veteran’s ceaseless fight against the Chapter’s enemies, Sergeant Tanthius received this master-crafted thunder hammer and storm shield after the Tartarus Campaign. 9107203Pride of the First Company 9107204Thunder Hammer and Storm Shield 9107206This gilt set of wargear was to be a gift of honor from the Blood Ravens first company to Captain Davian Thule, a recognition of the critical import of holding the Aurelian recruiting worlds. Thought lost to Ork raiders, this hammer and shield will now forge a new legend in the crucible of battle. 9107207Doom of Traitors 9107208Thunder Hammer 9107210Battle brother Jacob paused long enough to gather what little remaining strength remained as his lifeblood spilled from a gaping wound. He stared the former Space Marine long fallen to Chaos in the eyes and spoke “I am the doom of all traitors, and I shall be your end,” as he shattered the Alpha Legion warrior’s upraised blade. 9107211Undeniable Hammer of Truth 9107212Thunder Hammer 9107214In battle against Eldar corsairs, Chaplain Georg and his retinue stormed the bridge of the heretic spacecraft chanting the Litanies of Truth. When his Crozius Arcanum was knocked from his grasp in the fighting against the ship’s commander, the company commander threw Georg the large hammer that was later consecrated as a holy relic. 9107225Commander, the North and East approaches they re both vulnerable. 9107226!9107226 9107227It is the only option the Commander has, Cyrus. 9107236Tied 9107241Master-Crafted Grenades 9107242Highly effective vs. infantry in cover or in buildings 9107243Less Effective vs. Vehicles 9107244Limited Use 9107245Anti-infantry grenades that excel at killing targets in cover or within structures. 9107246Master-Crafted Frag Grenade 9107247Throw anti-infantry explosive that deals good damage regardless of cover. 9107248Click and target location 9107249And look at Captain Thule a shadow of his former self who can barely stay conscious for a single battle. 9107250War is all we are. Killing is all we are good for. The rest is delusion. 9107251Wings of Holy Fire 9107254Jump Pack 9107255Grants the Assault Jump ability 9107258Reworked to fit the larger Space Marine frame, this pack retains the core engines of a Seraph-pattern jump pack. It came to the Blood Ravens during the Vespa campaign, a gift from Sister Superior Christine, Seraph of the Order of the Golden Light. 9107259Lance of Furious Dawn 9107261Missile Launcher 9107265%1BOSS% has escaped into the hinterland. %2HE_SHE_IT% may reemerge elsewhere, more dangerous than ever. 9107266One of our %1RACE% enemies has escaped into the hinterland. %2HE_SHE_IT% may reemerge elsewhere, more dangerous than ever. 9107267Mission has expired. 9107268Target will reappear at greater difficulty. 9107269%1STRATAGEM% Lost 9107270%1RACE% forces have destroyed our generators securing the %2STRATAGEM% at %3MAP% on %4PLANET%. 9107271%1RACE% forces have destroyed our generators securing the %2STRATAGEM% at %3MAP% on %4PLANET%. This was our last on %4PLANET%. 9107272%1STRATAGEM% Secured 9107273You have secured the %1STRATAGEM% at %2MAP% on %3PLANET%. 9107274Sector Control Bonus 9107275You have secured all the %1STRATAGEM_PLURAL% in the sub-sector. 9107276All missions gain an additional day before they expire. 9107277You gain additional bonus experience at the end of every successful mission. 9107278It is easier to obtain multiple deployments. 9107279Imperial Shrines 9107280Communication Arrays 9107281Automated Foundries 9107282Shrines 9107283Arrays 9107284Foundries 9107285Shrine 9107286Array 9107287Foundry 9107288Goal Updated 9107289The %1GOAL% goal has updated. Click on its progress counter to see the revised briefing and objectives. 9107290The %1GOAL% goal has been added. Click on its progress counter to see the briefing and objectives. 9107291New Goal 9107292Target Weakened 9107293Accomplishing this goal will get you one step closer to uncovering a fatal weakness in the Hive Fleet. 9107294Accomplishing this goal will get you one step closer to obtaining the bio-toxin needed to poison the Hive Fleet. 9107295Accomplishing this goal will get you one step closer to securing Angel Forge, where your weapon against the Hive Fleet will be manufactured. 9107296Accomplishing this goal will help you keep the sub-sector safe and secure the future of the Blood Ravens. 9107297Accomplishing this goal will get you one step closer to final victory over the Hive Fleet. 9107298Telion s Chosen 9107299Grants the ability, with Weapon Utility Training upgrade on Cyrus 9107300Removes the ability, with Weapon Utility Training upgrade on Cyrus 9107301Sniper Rifle 9107304Adds 4 slot items 9107306Takes the first 4 slot items away 9107307A masterfully balanced weapon, this sniper rifle is purported to have been used by Torias Telion, the renowned Ultramarines Scout Sergeant, during the Second Tyrannic War. 9107308Each of this weapon s barrels is engraved with the same grim statement "Unto death and beyond it, I shall war in the Emperor’s name." 9107309Stop the Eldar attack on Angel Gate and the forge it protects. 9107310Stop the Eldar from destroying Angel Forge. Without it, the sector is lost. 9107311Angel Forge Is Saved 9107312Eldar Attack Halted 9107313A prized relic of the Blood Ravens 9th company, this missile launcher last saw service during a bold raid on Tau armored columns during the Kaurava Campaign. By the time the sun rose fully over the Clement Hills, thirty Tau skimmer-tanks and crisis suits were smoking ruins. 9107314Reliquary Saved 9107315Stop the Ork Lootas 9107316Warehouse Secured 9107317Protect the lost relics of the chapter. 9107318Stop the Orks from looting the warehhouse. 9107319"Mighty Emperor, grant the brother who wears this device your own mastery over the realm of space." -- prayer intoned over this teleportation pack upon its completion in 765.M41. 9107320Three Generators Active 9107321Reactivate 3 generators to enable Angel Gate to close. 9107322Dreadnought Armor 9107323Dreadnought Armor 9107324Dreadnought Armor 9107325Dreadnought Armor 9107326Dreadnought Armor 9107327Dreadnought Armor 9107328Dreadnought Armor 9107329Dreadnought Armor 9107330All Additional Generatoirs Reactivated 9107331Reactivate additional generators to bring further defensive systems online. 9107332It is written that this plasma pistol’s construction took an entire lifetime to complete for the team of Techpriests who hand-wrote the Cult Mechanicus’ prayers of cooling and reliability on the weapon. It has never misfired, and even though chapter records mention its creation in its earliest writings, some believe it is far older back to the days even before the Horus Heresy. 9107333There are chapters of the Space Marines that all but refuse to deploy via teleportation due to the inherent risk of traveling through the warp even for an instant. The Blood Ravens, however, make extensive use of this technology even so far as to develop personal devices for worthy battlefield commanders. 9107334Gatehouse Secure 9107335Secure the gatehouse in order to close Angel Gate. 9107336While it is not possible to take entire companies and redeploy them using teleportation, the advent of smaller man-portable systems gives the Blood Ravens the advantage of strategically moving small squads in combat to better take advantage of enemy movements. 9107337Guardsmen Rescued 9107338Rescue the Imperial Guardsman holding out against the Tyranids. They will assist you in closing Angel Gate. 9107339When this weapon was used in defense of Lorn V, the allied Imperial Guard General Sturnn dubbed it the “Unerring Thunderbolt” when a missile attack found the weak spot in a massive Daemonic Defiler’s armor and destroyed it before it could rampage through their lines. 9107340When pressing the activation rune of any teleportation device, a Space Marine must utter the Benediction of the Soul to guard against the possibility he may never return to this plane of existence. 9107341On the tomb world Septimus Moore, Techmarine Martellus tirelessly repaired damaged battle tanks engaging the risen Necron, using this teleportation device dozens of times to travel between active engagements. 9107342Though some Space Marines become accustomed to the inherent fear of transport through the Warp, all priests of the Machine God caution them to recall they are but one heartbeat away from being consumed by that hellish realm and that teleportation is indeed a miracle of the Omnissiah. 9107343He wants to fight at range. Rush him! 9107344%1NUM% %2RACE% wave arrives in %3TIME% 9107345Deploy to defend the generators around the %2STRATAGEM%. 9107346Wave %1NUM%/%2TOTAL% arrives in %3TIME% 9107347Next wave arrives in %1TIME% 9107348Set-up your defenses before the attack begins 9107349Defend the Generators (%1ALIVE%/%2TOTAL% remain) 9107350Gauntlet of the Templar 9107352Terminator Power Fist 9107353The Black Templars Space Marine’s legendary hatred of psykers at times extends to the Blood Ravens. Legend has it, this animosity came to a head in M36 when a Templar crusade engaged a strike cruiser of the 5th Company led by a Commander and Librarian. Some say this power fist was named specifically later to goad the Templars. 9107355The secretive Dark Angels found themselves in battle alongside the Blood Ravens while purging a planet of cultists in M39. Before they were cleansed, many yelled war cries to the foul traitor marine apparently guiding their efforts. The sons of Lion El’Johnson fell upon the main host with a rage and fury never witnessed before, assaulting the main camp alone and unsupported before leaving mysteriously after entering the leader’s bunker. 9107356During in the scouring of the Space Hulk Port Matthias, the terminators of the Blood Ravens 1st Company breached the hull near the power grid for the fell vessel while the 3rd Company under Gabriel Angelos stormed the main decks. Reports from the fighting repeatedly mention the sounds of the Assault Cannons reverberating through the halls like a righteous storm of the Emperor. 9107357Commander %1COMMANDERNAME% 9107358You are %1COMMANDERNAME%, a Space Marine recently promoted to the rank of Force Commander. 9107359You have been sent to Calderis to help Captain Davian Thule stave off a massive Ork invasion. Such is your reputation, the Chapter expects that you alone will be enough to tip the balance of the fight, and save Calderis. 9107360A man of few words, you are renowned for keeping calm in high-pressure situations, and finding a path to victory in the face of overwhelming odds. 9107361Proficiencies Hand-to-hand Combat, Leadership 9107362Ability To Victory! 9107363Sergeant Tarkus, Tactical Squad 9107364A veteran of centuries of campaigning, Tarkus leads his Tactical Marines into combat with confidence and a steely demeanor. Slow to anger, Tarkus is a rock-solid second-in-command, and expert tactician. 9107365Proficiencies Front-Line Combat, Tactics 9107366Ability Tactical Advance 9107367Sergeant Avitus, Devastator Squad 9107368Avitus specializes in heavy weapons, and can unleash massive volleys of gunfire in a short period of time. His Devastator Squad rarely leaves any survivors in its wake. 9107369Proficiencies Ranged Combat, Heavy Weapons 9107370Ability Focus Fire 9107371Sergeant Cyrus, Scout Squad 9107372A veteran Space Marine with a fearsome reputation, Cyrus has chosen to dedicate himself to training the initiates who serve as Blood Raven scouts, honing them into full-fledged Space Marines. 9107373Proficiencies Reconnaissance, Assassination 9107374Ability Infiltrate 9107375Sergeant Thaddeus, Assault Squad 9107376Recently promoted to Sergeant, Thaddeus has made a name for himself battling the feral Orks of Calderis and Typhon. Brash and idealistic, he leads his Assault Marines with undisguised enthusiasm. 9107377Proficiencies Hand-to-Hand Combat, Aerial Assault 9107378Ability Assault Jump 9107379The Ork Menace 9107380Savage and bloodthirsty, barbaric and brutal, Orks infest the galaxy from end to end. 9107381Green-skinned and ape-like, these aliens are brutal combatants and form into massive war bands which set to burning and pillaging everything in their path. 9107382Most dangerous is the Warboss, largest and most cunning of the Orks. These huge chieftains can inspire the fear and discipline necessary to trigger a massive Waaagh! -- an Ork uprising that can topple entire systems if not stamped out quickly. 9107383The Eldar 9107384One-time masters of the Galaxy, the Eldar are now few in number and slowly dying out. Those few, however, are among the most dangerous enemies of Man. 9107385Following specialized paths of rigorous training throughout their long lives, the surviving Eldar are masters of terrible psychic powers, deadly warrior skills, and incredibly sophisticated technology. 9107386Skilled in foretelling the future and manipulating lesser races, the Eldar would gladly sacrifice billions of humans to save a handful of their own. 9107387The Blood Ravens 9107388The Blood Ravens are a Chapter of Space Marines that are based in the Imperium’s eastern frontier. Like all Space Marines, the Blood Ravens are genetically-modified warriors with superhuman endurance, reflexes and mental capacity. Their power armor allows them to shrug off punishment that would destroy most tanks. 9107389The Blood Ravens are unique because they have lost all knowledge of their origins. Their records only date back to the great civil war that almost destroyed the Imperium millennia ago. They do not even recall their founder, and simply refer to him as “The Unknown Primarch.” 9107390Davian Thule, Blood Ravens Captain 9107391Commander of Space Marine operations in sub-sector Aurelia, Davian Thule is charged with protecting the Blood Ravens recruiting worlds of Calderis and Typhon. 9107392Thule is a highly respected Blood Ravens captain, and is renowned for being fiercely protective of those who serve under him. 9107393Proficiencies Heavy Weapons, Hand-to-Hand Combat, Leadership. 9107394The Tyranids 9107395From beyond the very edge of the galaxy come the Tyranid Hive Fleets tendril-like swarms bent on consuming all life. 9107396Guided by a terrible communal intelligence known as the Hive Mind, the Tyranids exist solely to strip the universe bare to feed their endless appetites. 9107397In a matter of weeks, Hive Fleets can strip whole systems of life. 9107398They are without number, without fear and without mercy. 9107399The Hive Fleets 9107400The three largest Tyranid Hive Fleets to invade the galaxy were dubbed Behemoth, Kraken and Leviathan. In each case, the fleet was only turned back at the cost of billions upon billions of lives. 9107401The Hive Fleet invading Sub-Sector Aurelia is likely a fragment of Leviathan. Indeed, even when a fleet is supposedly defeated, many of its tendrils continue on. If this tendril is not stopped, it will soon rival the original hive fleet in strength. 9107402Gabriel Angelos, Captain of the 3rd Company 9107403Gabriel Angelos is considered by many to be the finest of the living Blood Ravens and one of the greater heroes in the Chapter’s history. 9107404The Imperium of Man 9107405Spanning the entire galaxy, the Imperium is the largest and mightiest dominion to ever hold sway over the stars. It rules over trillions upon trillions of men and women, living across millions of worlds. 9107406But the Imperium’s golden age is long past. The Imperium is now fragmented by internal strife and instability, and it is sorely pressed by the countless aliens who assail it. 9107407The Emperor of Man 9107408Ten thousand years ago, when humankind was on the very brink of destroying itself during the Age of Strife, the Emperor revealed himself. He created the Space Marines from his own genetic material and led them on the Great Crusade to unify the worlds of Man. This crusade forged the mighty Imperium of Man. 9107409Most humans now worship the Emperor as a God. For the Space Marines, he is more akin to a living ideal -- a father to emulate and obey. 9107410Suspicions Continue to Grow 9107411During the Dark Crusade the Blood Ravens annihilated an entire regiment of the Imperial Guard for refusing to abandon their mission on Kronus, a world the Blood Ravens had unilaterally quarantined. 9107412The reasons for the quarantine were never fully explained, and some called the annihilation of the Imperial regiment outright treason. This, combined with the Blood Ravens’ mysterious past, has caused some elements of the Imperial government to view the Blood Ravens with suspicion. 9107413The Battle of Hadrian 9107414%1COMMANDER% earned his promotion to Force Commander by leading a squad deep behind enemy lines to destroy the massive artillery batteries that were stalling the campaign to retake planet Hadrian. 9107415Ability Battle Cry 9107416Tarkus Terminatus 9107417Tarkus earned Terminator Honors during the assault on the Necron Catacombs under Thur’Abis Plateau. Tarkus was among those selected to protect the detonator that brought the entire cavern down on top of the Necrons. 9107418Ability Taunt 9107419Cyrus of the Deathwatch 9107420Cyrus served in the Deathwatch for nearly two centuries. While his unorthodox tactics had been considered eccentric by his fellow Blood Ravens, they were fully embraced by his squad mates in the Deathwatch. 9107421Cyrus ended his tour of duty with the Deathwatch after the battle of Victoria Primus, and he was determined to bring all that he had learned back to the Blood Ravens. 9107422Ability High Powered Shot 9107423The Devastator of Victory Bay 9107424Avitus grew up in a small settlement on Typhon that was terrorized by a corrupt regiment of the Imperial Guard. The settlement was extorted to near starvation by unofficial taxes and penalties, and often served as a target of the Guardsmen’s wanton cruelty. 9107425Avitus has since seen Guardsmen as traitors and weaklings. 9107426Ability Sprint 9107427From the Gutters 9107428A native of Meridian, Thaddeus was an under-city gang leader when Davian Thule recruited him to become a Blood Raven. Although his days as a ganger are long gone, Thaddeus maintains the brazen attitude he learned in the under-city. 9107429Ability Merciless Strike 9107430Fall from Grace 9107431Davian Thule was once considered to be among the greatest of the Blood Ravens. His brilliant command of the Kronus campaign should have vaulted him even higher into the inner circle of Blood Raven leadership, but instead led to a falling out with the Blood Ravens Chapter Master. 9107432Many have speculated that Thule’s fall from grace was because of his unwillingness to vilify the Imperial Guardsmen slain on Kronus, a fact that was noted in the Imperial investigation on the matter. There are darker rumors, though, of secrets discovered on Kronus -- secrets that shook Thule’s faith in the Blood Ravens and caused him to withdraw from Chapter politics. 9107433Tartarus 9107434The Tartarus campaign is considered by many to be Gabriel Angelos s greatest triumph and a resounding victory for the Chapter. But the results of the campaign have been aggressively questioned by elements of the Inquisition. 9107435These doubters contend that the extent of Isador Akios’s treason is still not fully known, that his treason may have spread to other elements of the Chapter. They also question Gabriel’s decision to destroy the Maledictum and claim that he was a dupe either of the Eldar or of more sinister powers. 9107436The Peril of Youth 9107437%1COMMANDER% is the youngest Blood Raven ever to achieve the rank of Force Commander. Many in the Chapter are impressed by %1COMMANDER%’s prowess, but there are also those who feel the promotion was premature. 9107438Ability Rally! 9107439Terminatus-pattern B. The storm bolter is a mighty double-barreled bolter held in a single hand of a Terminator. It brings undaunted fury to the enemy and is highly effective against infantry targets. 9107440Weapon pairing used with Terminator armor in its assault configuration. Paired with a storm shield, the thunder hammer makes the Terminator a nearly unstoppable melee combatant. It does deprive the Terminator of any ranged weaponry, however. 9107441Terminatus-pattern. The assault cannon is a powerful suppression weapon. Unlike the heavy bolter, it is also effective against armored vehicles and leaves a hand free to wield a power fist. 9107443Ragnar Blackmane of the Space Wolves is said to have laughed aloud when informed that Blood Ravens artificers had prepared a power axe in his honor, and that they intended to send it to Fenris as a gift. "Let them keep their trinkets," he said. 9107444Named for the legendary chaplain of the Blood Angels chapter, this armor channels the mighty warrior s fury. "Choose death, alien, lest you face Lemartes" is inscribed along the gorget. 9107445This fine relic was meant to go to Captain Indrick Boreale when he returned victorious from the Conquest of Kaurava. But Kaurava was not conquered at least not by the Blood Ravens and Boreale was lost to the chapter in that bloody conflict. 9107446The home planet of the Salamanders Chapter is a volcanic orb upon which geysers of magma reach into the sky. This plasma cannon was named in honor of that fiery place and the mighty chapter it spawned. 9107447"Stand firm like the mighty Primarchs, who lost upon savage worlds, stood above all men." Inscribed on the gorget of this power armor. 9107448"The Righteous and the True shall not fall so long as they keep the Emperor in their hearts." the benediction of Brother Jan, given just before his death in the Wowk Massacre. 9107449"Rejoice for I have decided to bless you with my fury." from the Sermon to the Xenos, transcribed on prayer strips attached to this weapon. 9107450Like an explosive hail storm, the rounds from this storm bolter reduce enemies to battered and bloody remains. 9107451The powers of the Warp occasionally manifest as great storms in space, rifts and rends in reality that can cut off whole worlds and drive men mad. This personal teleporter bears the motto "I fear not the storm. It shall fear me." 9107452Brother Martinus wore this armor during the defense of Irwan Pass, holding the gates of a Blood Ravens monastery outpost for seventy days and nights against a horde of Orks. When the battle was finally over, his boot prints were said to be edged several centimeters into the basalt foundations of the gateway. 9107453Any Space Marine is a terrible and awesome sight to behold in battle. But the venerated heroes who fight on from within Dreadnought walkers are unparalleled wonders of zeal and war. To see the mightiest of aliens crushed to a pulp in a Dreadnought s mighty fist is to know that Mankind shall never bow to the inhuman. 9107454"As Saint Celestine gifted us with the example of her apotheosis, let us gift the galaxy with the example of our enemy s immolation." benediction of St. Claire upon this weapon. 9107455High-yield, focused subatomic charge. This powerful anti-vehicle explosive is thrown like a grenade, but will adhere to a target. They inflict heavy damage to vehicles but are not usable against other target types. 9107456The head of this mighty thunder hammer is engraved with the Crux Terminatus, leaving its imprint in the shattered form of the Blood Ravens enemies. 9107457"Suffer Not the Unclean to Live" Inscribed along the grip of this mighty weapon. 9107458After the Blood Ravens pacification of Victory Bay, the Techpriests are said to have looked upon the wreckage of the vehicles used by the treasonous Imperial Guard and wept. This missile launcher was responsible for much of their sorrow. 9107459No Blood Raven has set foot on Terra or even gotten closer to it than Mars in the chapter s recorded history. Nevertheless, the cradle of humanity remains a powerful symbol to the chapter. 9107460"History is the product of scribes. Facts are the works of bureaucrats. But truth is the child of the warrior." attributed to Leman Russ (ruled apocrypha by the fourth Council of Serena, 541.M38) 9107461"Be like smoke stealing the enemy s sight and breath, but fading to nothingness when he strikes." -- from the lessons of Sergeant Cyrus to the Scouts of the Blood Ravens chapter. 9107462"Inaccuracy is a sin you will always have more enemies to kill than rounds to kill them with." from the lessons of Sergeant Cyrus to the Scouts of the Blood Ravens chapter. 9107463"Knowledge is power; guard it well. Lay bare the secrets of others as you would draw a blade; hold your own tightly as you would a shield." from Azariah s Sermon on Truth. 9107464"As Terra is the center of the Imperium, and the Emperor is the center of Terra, let this weapon find the center of our enemies." 9107465The legendary Chaplain Elizur of the Blood Ravens stood out for his harsh and pitiless attitudes even among the grim preachers of the Emperor s Angels of Death. This armor still bears his grim motto "Pain is the deliverer of Zeal." 9107466"As Holy Terra is a beacon of hope for Humanity, so may this weapon bring hope to those facing the scourge of alien tyranny." From the activation rites of this flamer. 9107467Another item forged in honor of the Crimson Fists chapter, this power fist is said to grow deeper and deeper red in color as the centuries go on. Techpriests speak of a variance in the fist s power field poets of the soaked in blood of enemies. 9107468Like the thunder of a thousand Space Marines marching, the chatter of this weapon brings the flaming zeal of the chapter down upon the enemies of Man. 9107469Powerful close-combat claws, Dreadnought fists are also mounted with a heavy flamer, making the walker all the more deadly at close range. No infantry can long stand against the venerated heroes of the chapter. 9107470This golden halo is forged in honor of Captain Dante of the Blood Angels, a great hero of the Imperium. Those wearing it are said to share in Dante s might and fury. 9107471Forged by the artificers of Salamanders chapter, this deadly weapon passed to the Blood Ravens after Tarkus visited Vulkan as part of the penitence he performed before becoming a sergeant. Impressed by his warrior s faith and uncompromising dedication, the Salamanders prepared this for the time to come when he would be worthy to wield it. 9107472During the First Purification of Hab Spire Legis on Meridian, a young boy felled a large ganger with a simple laspistol just as the criminal was readying an ambush on a Blood Raven. Stray shots scarred the Space Marine s armor, which still bears those marks as a reminder of the simple child s courage. 9107473This weapon s name is deeply carved near its sight. The Space Marine who engraved the words is long dead, but all who wield it are reminded of the ancient saying as they train their sights on the enemies of Man “Ruthlessness is the mercy of the wise”. 9107474Recovered from the xenos filth during the current Aurelian Campaign, this battle banner is a symbol of pride and honor to those who continue to serve in its defense. In the ongoing and brutal campaign, it is a reminder that anything worth having is worth fighting for. 9107475Said to have once wielded by a member of legendary the Adeptes Custodes (the Emperor s personal guard), the purifying flames of this weapon burn with an added intensity. Having served so close to the Emperor, this flamer is truly blessed. 9107476“From Holy Terra herself to the furthest fringe worlds of this galaxy, in the face of the most unlikely of odds, and with your unerring strength, we carry the fight to our enemy To victory!” 9107480Battling the Orks on Piscina IV at Koth Ridge, Dark Angels Sgt. Naaman and his company of Scouts held the advance of the Greenskins in several key encounters. The Orks apparently refused to attack under cover of darkness, where they preferred to stay in the relative safety of their camps for fear of Sgt. Naaman and his hunting parties. 9107481First crafted on the Blood Angels home world of Baal, it is uncertain how this flamer came into the hands of the Blood Ravens artificers or why it was modified to mix toxic chemicals with promethium. 9107482Colonel Argo Calder reestablished the planet of Calderis after it had been lost to the Imperium. The colonel used this blessed power fist to battle the vicious indigenous creatures of the desert world and personally found its still-current capital settlement of Argus. 9107483A Blood Ravens Sergeant is said to have decapitated a charging Ork Nob with a single shot using only this unassuming bolt pistol. Whether this was an incredibly lucky shot on his part or an example of the power of even the smallest weapons is uncertain. 9107484A piece of Captain Trythos’ holy dreadnought was forged into this suit of Terminator armor. As a result, the captain’s undying fury manifests in the wearer, allowing them to sustain the most ferocious of attacks. 9107485This fine power armor is said to incorporate several modifications favored by Dark Angels Master Baradiel. How the Blood Ravens artificers would know of these techniques and preferences is unclear. 9107486Tarkus served with Davian Thule in the Kronus campaign, and quickly established himself as one of Thule’s most trusted advisors. Tarkus twice distinguished himself in the campaign, first against the Tau, and once more against the Necrons, and was awarded Terminator Honors for his valor. 9107487A veteran of countless bloody battles, Avitus wields his hatred for the enemy as his greatest weapon. Avitus’s seething rage is barely contained while off the battlefield, though, and his squad mates have been known to joke that while they do not fear the enemy, they most certainly fear Avitus. 9107488Sergeant Cyrus favors subtle and unconventional tactics which are not always popular with his fellow Space Marines. These same tactics, however, earned him the attention of the Deathwatch, an elite corps of alien-hunters serving the Imperial Inquisition. 9107489The Blood Ravens also have an unusual number of Psykers (psionically gifted individuals), causing some to accuse them of having the taint of mutation, and corrupted implants. 9107490Thule vaulted to prominence four centuries ago when he slew the Chaos Witch Morgana in the Black Fortress of Vespa. He further proved himself with his heroics in the Cadia campaign, and with his command of the Kronus campaign. 9107491Gabriel currently commands the Blood Ravens 3rd Company, and his most recent victory was a crushing defeat delivered to the Tau in the Targa system. 9107492A native of the recently destroyed world of Cyrene, he has led his company to glory time and time again, against the most impossible odds. 9107493The Great Crusade was eventually halted by treason from within in a great civil war known as the Horus Heresy. The usurpers were thwarted, but the Emperor was mortally wounded in the final battle by his traitorous son, Horus, and is now only kept alive by the technology of the Golden Throne. 9107494The commanding officer of the Kronus expedition was Davian Thule. 9107495The objective was inaccessible to both Thunderhawk and Drop Pod, and required weeks of careful movement through mountain passes and surgical ground strikes that did not alert the enemy to his position. 9107496The fact that %1COMMANDER% was able to destroy the artillery batteries and bring his entire squad back unscathed was considered nothing short of miraculous. 9107497The Hive Mind 9107498A Tyranid Hive Fleet is controlled by a terrible communal intelligence known as the Hive Mind. The largest of the hive ships serves as the repository of this mind, but it spreads to every Tyranid. 9107499Individuality does not exist among the Tyranids. All serve the hungers of the hive. 9107500Service Beyond Death 9107501The bio-toxin sample has stopped the poison that was killing Captain Thule and has allowed him to come back in the form of a Dreadnought. Dreadnought walkers are powerful vehicles that can keep mortally wounded Space Marines alive to continue their fight to save the Imperium. 9107502Dreadnought armor is largely impervious to small arms fire, but is an easier target for heavy weapons like missiles and beam weapons to hit. Dreadnoughts can also crush most objects in their path and can kill most infantry in a single hit. 9107503Ability Might of the Ancients 9107504Legendary Blood Ravens 9107505Chapter histories speak of the "Great Father" Azariah Vidya, first Blood Raven to combine the roles of Chapter Master and Chief Librarian. No official records exist of any leaders before him. 9107506Apocryphal stories recur, however, about four great Blood Ravens who led the Chapter at an even earlier date. One is Alexian, the mightiest warrior in the chapter’s history. 9107507Some say Alexian and Azariah are one and the same, and that their legends are simply mixed together by the millennia. 9107508The Penitent 9107509Tarkus was once convinced by an Eldar Ranger to lead his squad straight into an ambush. The Ranger had approached him under the guise of a truce and had proposed they temporarily work together against their common enemy, the Orks. 9107510Tarkus was the sole survivor of the ambush and has never forgiven himself for the deaths of his men. The fact that the deceitful Eldar Ranger escaped the fight also weighs upon him and kindles a deep hatred for the Eldar that has not lessened with time. 9107511Ability Grenadier 9107512The Lessons of Cyrus 9107513A scout, an assassin and a warrior, Cyrus is above all a teacher. He remains a scout sergeant in order to train the young initiates who are to become Blood Ravens. 9107514Cyrus is a demanding sergeant, but he is also patient and fair-minded, and these traits inspire fanatical devotion from his initiates. Among Blood Raven scouts, a simple nod of approval from Cyrus is said to mean more than a dozen commendations from the Chapter. 9107515Ability Immolate 9107516The Burning Abbey 9107517Avitus was among the first Blood Ravens to arrive to support Davian Thule in his assault on the Black Abbey of Vespa. He was also one of the last to leave the abbey, having made sure the foul place burned entirely to the ground. 9107518Ability Clear Out 9107519Champion of Legis 9107520During the Legis Uprising, Meridian s largest spire-city was thrown into anarchy, and adepts of various strata each declared themselves the preeminent authority and went to war. 9107521A Blood Raven squad deployed into the worst of the chaos to secure Chapter gene-records put at risk. During this deployment, Captain Thule spotted a young Thaddeus holding off maddened rioters. 9107522Davian Thule and Kasr Sonnen 9107523Just prior to the Kronus Campaign, Davian Thule led the Blood Ravens 4th company to the fortress world of Cadia to fight off a large incursion by the traitor legions. 9107524Thule’s arrival was spectacularly timed, and his troops dropped right into the midst a massive column of Iron Warriors bound for the city of Kasr Sonnen. Heavy losses were inflicted on the Iron Warriors, and they were thrown into disarray. 9107525Cyrene 9107526The garden world of Cyrene was once the pride of Sub-Sector Aurelia and the Blood Ravens most important recruiting world. Gabriel Angelos was born and raised on Cyrene and was recruited to the Blood Ravens when he triumphed in the Blood Trials. 9107527A few centuries ago, there were rumors that the nobles of Cyrene were plotting treason against the Emperor himself. The Inquisition caught wind of these rumors and eventually exterminated the entire planet as an example to neighboring sectors. 9107528Gabriel is now among the last few survivors of Cyrene. 9107529The Primarchs 9107530The Primarchs were warriors created directly from the genetic template of the Emperor himself. Standing nearly ten feet in height, with superhuman strength, speed and mental capacity, the Primarchs were second only to their father in glory and might. 9107531The Golden Throne 9107532The Emperor has sat immobile on his Golden Throne for ten thousand years. Imperial authorities, however, insist that his spirit remains potent and reaches out across the Galaxy to guide his followers. 9107533Computer has taken over for player %1NAME% 9107534No Winner 9107535Water Pump 9107537Civilian Structure 9107538Civilian Structure 9107539Civilian Structure 9107540Civilian Structure 9107541Civilian Structure 9107549Guard Tower 9107550Guard Tower 9107551Civilian Structure 9107552Civilian Structure 9107553Right-click to have infantry enter this structure. 9107554Lictor s location 9107555Right-click to have infantry enter this structure. 9107556Right-click to have infantry enter this structure. 9107557Right-click to have infantry enter this structure. 9107558Right-click to have infantry enter this structure. 9107559Right-click to have infantry enter this structure. 9107560Right-click to have infantry enter this structure. 9107561Right-click to have infantry enter this structure. 9107562Right-click to have infantry enter this structure. 9107563Power Generator 9107564Power Generator 9107565Right-click to activate. 9107566Right-click to activate. 9107567Keep playing (%1TIMELEFT%) 9107568Dispute 9107569Capture, Capture, Capture 9107570Your units should never be idle; if they aren t fighting they should be capturing a point. 9107571Sergeants 9107572A lot of squads can add sergeant troops for additional buffs and abilities. 9107573Capturing enemy listening posts 9107574Destroying enemy Listening Posts and then capturing the point will also capture any Energy Generators built on that point. 9107575Get wargear 9107576Choose wargear items that compliment one another. 9107577Go over them! 9107578Units that can jump or teleport are great counters to entrenched suppression weapons. 9107579Hold your ground! 9107580Heavy bolter devastator squads deal more damage the closer a unit gets to it. 9107581Let your base give a helping hand 9107582In multiplayer, the headquarters projects an aura that quickly heals your units. Lure your enemies there to gain the advantage if it seems like an equal fight. 9107583Heavy cover vs. Buildings 9107584Infantry in buildings are vulnerable to flamers, snipers and grenades. Additionally, infantry in heavy cover get a better cover bonus than those inside a building, so you can overwhelm garrisoned troops by making use of heavy cover. 9107585Detector units 9107586Infiltrated units are only partially revealed when they attack and still have defensive bonuses. Detector units fully reveal enemy infiltrated units and can spot them from farther away. 9107587Leaders and upgrades 9107588Purchase leaders and upgrades for your squads. 9107589Orks like fightin ! 9107590Even Ork Shootas will engage you in melee combat if you get too close 9107591Live to fight another day 9107592Having a squad Fall Back is always preferable to losing it. Units can be reinforced for cheaper cost and shorter times than it would take to buy a new squad. 9107593Reviving an allied commander 9107594Reviving an allied commander gives your hero experience and saves your teammate from having to spend resources to revive his commander. 9107595Resource your way to victory 9107596Securing resource points first will give the player military strength advantage to take Victory Points at will. 9107597Moving units quickly around the map 9107598Set your Rally Point to Webway Gates and Ravener tunnels to send newly built units through them. 9107599Heavy but slow 9107600Set-up weapons like Heavy Bolters and Shuriken Cannon Platforms have a limited firing arc and are vulnerable to flanking attacks. 9107601Enjoy the view 9107602Units take less damage and can not die during sync kills. 9107603Use Fall Back 9107604Fall Back when you think you are outnumbered, don t fight. By saving your troops you will be able to field a larger army later in the game. 9107605Remote detonators 9107606Use Scout Sergeants to set Remote Detonaters next to empty buildings, and leave a surprise for the enemy the next time they try to use one! 9107607Use the minimap 9107608You can issue move and attack move orders on the minimap, just as you would in the main view. 9107609Ravener rampage 9107610When playing as the Ravener Alpha, equip the Acid Splatter and Toxic Miasma wargear upgrades to turn your Commander into a devastating AoE melee attacker. 9107611Ravener durability 9107612Equip the Reflective Carapace wargear to reduce damage taken as you exact a heavy toll upon your enemies! 9107613Defend your generators 9107614If an enemy captures a strategic point controlling your power generators, those generators will fall into the hands of the enemy, boosting their power income. 9107615Keep your hero alive and fighting 9107616Every kill grants experience and helps your hero level up. A high-level hero with the right wargear can face an entire army without fear. 9107617Who says Marines don t look good in pink? 9107618Use the Army Painter to customize your armies with unique color schemes. 9107619Fight another day 9107620Avoid fighting a losing battle use the Fall Back button to retreat your troops. 9107621Mix up your team 9107622In team games, surprise your opponents with unique strategies using combinations of different hero types. 9107623Keep your eye on the prize 9107624Tanks are vulnerable from the side and from behind. Remember to keep your vehicle s front armor pointed towards your enemy. 9107625Reinforcing your squad 9107626It is cheaper to reinforce your squad than build a new one. Retreat your units to your headquarters to avoid taking unnecessary losses. 9107629Unit Accuracy 9107630Units that are moving are less accurate when firing than when stationary. 9107631Don t fire and forget 9107632Assault Jump is great for getting into the fray, but make sure you back up those units lest they fall to overwhelming forces. 9107633Hive Mind and Tyranid Units 9107634Certain Tyranid units, like Warriors and Zoanthropes have a stronger connection to the hive mind. Kill these creatures to cause area of effect damage to surrounding Tyranid units. 9107635Death from above 9107636Drop pods make excellent weapons as well as provide reinforcements 9107637Damaging vehicles the good, old-fashioned way 9107638Enemy tank ruining your day? Left your Melta Bombs at home? Many melee weapons, such as Power Weapons, are effective at damaging vehicles. 9107639Flash Grenades + Demolition Charges 9107640Demolition charges have a long detonation timer and may not be very effective versus moving targets, but when combined with a flash grenade or other weapon that causes stun, they can be devastating 9107641Keep em distracted 9107642Use your melee units to keep powerful ranged weapons from firing on you. 9107643Medkits 9107644Keep one squad equipped with medkits a little back from the fight in case your forward units fall in battle. 9107645Weapon secondary effects 9107646Note the various benefits on wargear; some weapons may deal less damage per second, but offer other secondary effects when attacking. 9107647Using turrets effectively 9107648Turrets are best used to protect important resources or control key chokepoints on the map 9107649Right weapon for the right job 9107650Grenades are best for anti-infantry. Demolition charges have longer fuses, higher damage and are best for structures. 9107651Shotguns 9107652The Shotgun s Explosive Shot ability knocks back enemy infantry. Use it to knock melee units back and keep them off of your Tactical Marines. 9107653Upgrading multiple squads 9107654Some abilities can be upgraded to affect multiple squads; look for ways to maximize your fighting force s efficiency. 9107655Measure twice, cut once 9107656Some abilities may appear to overlap each other. Be sure to plan ahead and see what squads you prefer to use in different situations. 9107657Cover comes in all shapes and sizes 9107658Tall walls and vegetation can completely block the line of sight from enemies to your units. Use this to ambush them, or throw grenades over the wall with impunity. 9107659The enemy has grenades too! 9107660Move away from explosives thrown at your squads before the timer above them counts down to zero. 9107661Jump abililty 9107662Use the Jump ability to knock down enemy infantry and buy time for your other squads to get into position. If your Assault squad is taking damage, jump away! 9107663Use cover when possible 9107664Units in cover take less damage, less suppression, and recover from suppression faster than units in the open. 9107665Using buildings as cover 9107666Buildings offer great protection for your troops. Some armies can occupy these buildings to deploy more units. 9107667Divide and conquer 9107668Flanking enemy squads is an effective tactic; you can negate cover by firing from the side. 9107669Suppressing units 9107670Attacking with a longer range unit, or using suppression, for instance, and then closing with a short range unit is a good tactic. 9107671Queue your commands 9107672Holding SHIFT+Right-Clicking will queue up commands for your units. Your units will follow your orders in the sequence you choose. 9107673Units in cover 9107674When units are in heavy cover, direct assaults are not advised. However, you can use grenades and flamers to counter the benefits of cover. 9107675Lay down some suppression fire 9107676Suppression fire can slow units down, forcing them to remain in your area of fire for longer. 9107677Is that the sound of death I hear? 9107678You can hear enemy vehicles and infantry approach even through the Fog of War. 9107679Unit suppression 9107680Units garrisoned in buildings and vehicles cannot be suppressed. 9107681Unit Facing 9107682Some units need to be set up to face the right direction, such as heavy bolter and anti-vehicle crews. Hold the right mouse button down and drag in the direction you want them to face. 9107683Assign Control Groups to Manage Your Forces 9107684Press Control + [a number] to assign a group, then press the number to reselect it later. 9107685Environmental cover 9107686Be mindful when destroying cover. Even though you ve denied it to your enemy, you may find yourself without any for yourself if you have to fall back to that location. 9107687Burn them alive 9107688Flamers deal extra damage to units in buildings and cover. 9107689Jump packs are your friend 9107690Clear impassable chasms and walls with the Jump ability. 9107691Flanking cover 9107692Cover is directional. Flanking enemy positions will neutralize their cover bonuses. 9107693Eldar like runnin 9107694Ranged Eldar Squads will do their best to keep you at range while fighting 9107695Is it getting warmer in here? 9107696Flamers are great for dealing with enemies in cover. 9107697Grenade tactics 9107698Grenades are an effective way to manage an overwhelming situation. 9107699Breaking defensive formations 9107700Is your enemy too dug in to approach? Jump units such as Assault Marines are perfect for getting in close and breaking defensive formations. 9107701Power fists vs. Chainswords 9107702Power fists may be great versus vehicles, but they attack slower than chainswords. 9107703Defeating units in cover 9107704Squads in cover will take more damage from flames. 9107705Hotkeys 9107706Taking the time to learn hotkeys will streamline your gameplay and make for more efficient micro-management. 9107707Cover bonus 9107708The flashing object next to a right-click move order means that object will provide cover to that squad. 9107709Terminator Armor 9107710Units in Terminator Armor cannot be suppressed by enemy fire. 9107711Vehicle units are resistant to small arms fire 9107712Bolter rounds won t harm vehicles. Use anti-vehicle weapons such as melta bombs and missile launchers to damage them. 9107713Oops, sorry. 9107714Watch where you throw grenades. Allies are affected by the blast. 9107715Warboss 9107716You ve selected the Warboss. The largest and most powerful Ork, he excels at melee combat. 9107717Kommando 9107718You ve selected the Kommando. The Kommando is a stealth expert who ambushes his prey. 9107719Techmarine 9107720You ve selected the Techmarine. The Techmarine is a defensive specialist who constructs turrets to defend territory and a teleporter relay to reinforce allies. 9107721Apothecary 9107722You ve selected the Apothecary. The Apothecary specializes in healing and excels at supporting from just behind the front line with his abilities. 9107724Right-click to occupy. 9107725Civilian Structure 9107726Right-click to occupy. 9107727Right-click to occupy. 9107728Right-click to occupy. 9107729Right-click to occupy. 9107730Right-click to occupy. 9107731Right-click to occupy. 9107732Capture 9107733Right-click to occupy. 9107734Bunker 9107735Bunker 9107736Angel Gate Control Tower 9107737Guard Tower 9107738Military Structure 9107739Military Structure 9107740Military Structure 9107741Military Structure 9107742Capillary Vein 9107743Right-click to administer poison 9107745Right-click to occupy 9107746Right-click to occupy 9107747Right-click to occupy 9107748Right-click to occupy 9107749Right-click to occupy 9107750Right-click to occupy 9107751Right-click to occupy 9107752Right-click to occupy 9107753Right-click to occupy 9107755Right-click to occupy 9107756Right-click to occupy 9107757Right-click to occupy 9107758Right-click to occupy 9107759Right-click to occupy 9107760Civilian Structure 9107761Civilian Structure 9107762Guard Tower 9107763Civilian Structure 9107764Civilian Structure 9107765Civilian Structure 9107766Guard Tower 9107767Guard Tower 9107768Civilian Structure 9107770Civilian Structure 9107771Civilian Structure 9107772Civilian Structure 9107773Civilian Structure 9107774Bunker 9107775Angel Gate 9107813Used by Davian Thule during the assault on the catacombs of Kronus, this master-crafted plasma pistol is said to have blazed with unprecedented power as Captain Thule fired it at the unholy essence of the Nightbringer. 9107820Once in the chapter’s past, the Blood Ravens were thought to be descended from the Blood Angels after reports reached the Administratum that some of their number were exhibiting symptoms of the ‘Black Rage.’ Although these reports were later found to be mistaken, the affair led chapter artificers to name this chainsword after those very visions of death and destruction. 9107821Hawk Turquoise 9107822Blood Red 9107823Blazing Orange 9107824Midnight Blue 9107825Shining Gold 9107826Boltgun Metal 9107827Chainmail 9107828Bleached Bone 9107829Skull White 9107830Dwarf Bronze 9107831Bad Moon Yellow 9107832Bestial Brown 9107833Blue Ink 9107834Brazen Brass 9107835Bronzed Flesh 9107836Brown Ink 9107837Bubonic Brown 9107838Burnished Gold 9107839Camo Green 9107840Catachan Green 9107841Chestnut Ink 9107842Codex Grey 9107843Dark Angels Green 9107844Dark Flesh 9107845Dark Green Ink 9107846Desert Yellow 9107847Dwarf Flesh 9107848Elf Flesh 9107849Enchanted Blue 9107850Fiery Orange 9107851Flesh Wash 9107852Fortress Grey 9107853Goblin Green 9107854Golden Yellow 9107855Graveyard Earth 9107856Ice Blue 9107857Kommando Khaki 9107858Liche Purple 9107859Magenta Ink 9107860Mithril Silver 9107861Purple Ink 9107862Red Gore 9107863Red Ink 9107864Regal Blue 9107865Ultramarines Blue 9107866Rotting Flesh 9107867Scab Red 9107868Scaly Green 9107869Scorched Brown 9107870Scorpion Green 9107871Shadow Grey 9107872Snakebite Leather 9107873Snot Green 9107874Space Wolves Grey 9107875Sunburst Yellow 9107876Tanned Flesh 9107877Tentacle Pink 9107878Terracotta 9107879Tin Bitz 9107880Vermin Brown 9107881Vomit Brown 9107882Warlock Purple 9107883Chaos Black 9107884Loading… 9107885The Wailing Doom 9107886The Wailing Doom is a weapon of immense power. It can be used to project a line of burning psychic energy damaging all in its path. 9107895Tarkus (with Trait) 9107902Collect the biosample with your Force Commander from this reclamation pool 9107903Bolter 9107904Bolter 9107905Bolter 9107978Merciless Strike 9107979Lash out at a specified target with an explosive short-ranged melee attack. 9107980Twin-Linked Big Shoota 9107981Twin-Linked Burna 9107985Tarkus managed to neutralize a Tomb Spyder in the critical moments while the detonator was being armed. With no weapon that could damage the Necron horror, Tarkus rushed into the face of the Tomb Spyder and held a frag grenade in a joint near the head. 9107986The explosion crippled the Tomb Spyder, but resulted in the loss of Tarkus left hand and forearm (since replaced by cybernetics) and the heavy scarring on the left side of his face. 9107987This was a turning point in the battle and gave the detonator time to go into failsafe mode. 9107988After decades of resistance from Captain Indrick Boreale, Cyrus finally requested to serve under Captain Davian Thule. Thule was quickly convinced and soon began to implement many of Cyrus s tactics as a matter of course. 9107989"Cyrus is no fool," Thule would often remark. "There is a reason he chooses to remain a Scout Sergeant. In a few centuries there will not be a Blood Raven left who hasn t been molded by this thinking." 9107990Avitus s hatred spiked to new heights during the battle of Victory Bay on Kronus. Cracking the Guardsmen s defenses was a savage and bloody affair, which cost the lives of two of Avitus s squad mates. 9107991Thaddeus is the first Blood Raven to be recruited from Meridian in nearly 700 years. The Blood Ravens had stopped gathering recruits from Meridian in recent centuries because all prospects from the planet had perpetually failed to place in the blood trials. 9107992All of this changed when Davian Thule put Thaddeus forward as a candidate 80 years ago. Some have expressed doubt that a native of Meridian has the mental toughness to be a Blood Raven, but Thaddeus has continued to prove himself on the battlefield time and time again. 9107993The promotion was mandated by the Chapter Master himself and was sustained in the face of considerable resistance, in spite of the fact that the Chapter Master had never met %1COMMANDER% in person. 9107994Records later revealed that the promotion was first decreed a full year before the Hadrian campaign began and simply did not go into effect until after the Hadrian campaign had concluded. 9107995Powering a Dreadnought armature is hard on a mind, especially in a body that is mortally wounded. For this reason, Dreadnoughts spend much of their time in an inert resting state between missions. 9107996Avitus and Davian Thule have served together since the two of them were Scout Marines centuries ago. Even when they were initiates, Thule was one of the few Marines exempt from Avitus s disdain, and that actually managed to earn his grudging respect. 9107997Thule often remarked that he would have been no match for Morgana without Avitus s suppressive fire. 9107998Seeing one man standing against hundreds inspired Thule. He recruited the courageous youth to be a Blood Raven. 9107999When word was received that the Black Legion was en route to support the Iron Warriors, Thule was ordered to immediately withdraw by the Blood Ravens Chapter Master. Thule initially ignored the order and continued to press his advantage, but finally relented when the Chapter Master threatened to relieve him of his command. The Cadian Regiments withstood the second assault alone, but losses were heavy. 9108000Imperial records indicate that the Blood Ravens have never faced the Black Legion in combat and that this was not the first time they have actively avoided an engagement with them. 9108001The original Space Marine legions were created from the genetic templates of the individual Primarchs, and all Space Marine Chapters can trace their lineage to one or more of the Primarchs. 9108002The Blood Ravens are an exception to this rule. They have no knowledge of their Primarch, and their records only date back to the 36th millennium. 9108003Enemies of the Imperium insist that the Emperor is actually dead and contemptuously refer to him as the "Carrion Lord" and the "Corpse God." 9108004It is said that a thousand psykers are sacrificed daily to keep the Emperor s mind and body alive. 9108005Twin-Linked Big Shoota 9108006Twin-Linked Burna 9108008Buzzsaw Powerklaw 9108009Buzzsaw Powerklaw 9108010Teleporter Relay 9108011Allied units can heal and reinforce near this structure. Your units can fall back to this structure. 9108012Teleporter Relay Beacon 9108013Building 9108014Click and target area 9108015New Mission on %1MAP% 9108019To Victory! 9108020Charge to a specifed location with the Chapter s vigor, smashing through objects and knocking enemies back. 9108021Click and target area 9108027Host Disconnected 9108028The host has disconnected. You will now be returned to the Main Menu. 9108037Prime Gene Sample 9108038Victory will reduce planetary infestation (%1NUM%) 9108039vICTORY WILL 9108044Prime Gene Sample - Victory reduces planetary infestation (%1NUM%) 9108045Collect Prime Gene Samples (%1SOFAR%/%2TOTAL%) 9108046Collect 5 Prime Tyranid Gene Samples 9108047Click to deploy 9108048Click to deploy 9108049Click to deploy 9108050Click to deploy 9108051Name your army! 9108052Prime Gene Sample - Victory reduces planetary infestation (-1) 9108053Prime Gene Sample - Victory reduces planetary infestation (-2) 9108054Race 9108055Break suppression and heal nearby allies. 9108056Rank Symbol 9108057Signifying the rank of Force Commander, the Laurels of Command allow him to equip special wargear that grants additional bonuses and abilities. 9108059Go to Hand-to-Hand! 9108060Client Disconnected 9108061The client has disconnected. 9108062COMPLETE 9108063Rendezvous with Tarkus 9108064Meet with Tarkus 9108065This ancient and massive Manufactorium complex is the industrial heart of Planet Meridian and Sub-Sector Aurelia. 9108066The Secrets of Angel Forge 9108067Tyranid Lictor 9108068Teleporter Relay 9108069Allied units can heal and reinforce near this structure. Your units can fall back to this structure. 9108070Teleporter Relay Beacon 9108071Building 9108072Click and target area 9108073Smash! Maim! Destroy! 9108074Tyranid Lictor Boss 9108075Lictor 9108076Tyranicus Chameleo 9108077Mouse Acceleration 9108078Camera Panning 9108079Default Team Colors 9108082Quicktip Hints 9108083Level 2 Stronghold 9108084Level 2 Stronghold 9108085Level 2 Stronghold 9108086Tyranid Lictor 9108087Smash! Maim! Destroy! 9108088Tyranid Lictor Boss 9108089Lictor 9108090Tyranicus Chameleo 9108091Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9108092Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9108093Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9108094Throw anti-infantry explosive that deals good damage regardless of cover. 9108095Throw anti-infantry explosive that deals good damage regardless of cover. 9108096Fire an explosive shotgun shell that deals devastating damage, even to armored targets and vehicles. 9108097Click and select a target 9108098Fire a high-powered anti-infantry round with very long range. 9108099Click and select a target 9108100Vanish from enemy sight. Attacking, using abilities or getting too close to enemy troops will briefly reveal the squad. 9108101Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9108102Call in a massive orbital strike capable of destroying even the heaviest units. 9108103Call in a massive orbital strike capable of destroying even the heaviest units. 9108104Call in a massive orbital strike capable of destroying even the heaviest units. 9108105Ignite the ground with promethium dealing damage over time. 9108106Deploy mines at the designated location. Enemy troop proximity triggers the mines. 9108107Break suppression and heal nearby allies. 9108108Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage. 9108109Force nearby enemies to switch targets and engage Tarkus s squad, drawing their fire from other friendly units. 9108110Teleport to the designated location. 9108111Break suppression and reduce incoming ranged damage at the cost of movement speed. 9108112Maintain sustained bolter fire, suppressing enemy troops. 9108113Use beacon to precision drop Tarantula sentry guns. These heavy bolter turrets damage and suppress enemy infantry. 9108114Throw a demolition charge which deals heavy damage to buildings and units in an area. 9108116Repair damage done to an allied vehicle, walker, generator or turret. 9108117Shut down non-essential systems to repair Dreadnought. While in this state, the Dreadnought grants a cover bonus to all nearby squads. 9108118Revive nearby incapacitated squad leaders and heal nearby squads. 9108119Throw anti-vehicle explosive. 9108120Lash out at a specified target with an explosive short-ranged melee attack. 9108125Click and target location 9108128Greatly enhance the damage output of any ranged weapon, bringing ruination to the enemy. 9108129Swing Avitus s weapon, knocking away nearby enemies. 9108132Not Used 9108135Complete %1MISSION% 9108136Drag the squads from the left pane to the right pane to deploy them in the next mission. 9108141!9108141 9108142!9108142 9108143!9108143 9108144!9108144 9108145!9108145 9108146Orbital Bombardment 9108147Call in a massive orbital strike capable of destroying even the heaviest units. 9108148Click and target area 9108150Creates a large psychic storm, disrupting and damaging enemies in a large radius 9108152 9108153Defeat Eldar on Meridian (%1SOFAR%/%2TOTAL%) 9108154Defeat the Eldar raiding Meridian 9108158Banshee Exarch Armor - Common 9108159Defend the Imperial Shrine on Capital Spire 9108169Venom Cannon 9108170Astartes MK Vb 9108171340 Damage 9108174Victory reduces infestation (-1) 9108179Monster of Meridian 9108180Victory reduces infestation (-2) 9108199Tarkus (with Trait) 9108201Devil in the Spires 9108219Do not show hero selection when entering a multiplayer game. 9108220Do not show hero selection when entering a multiplayer game. 9108222Return to Angel Forge 9108225Not Used 9108228Not Used 9108231Not Used 9108232Incendiary Strike 9108233Call down a fiery artillery strike from allied Imperial Guard positions. Burning areas do damage to all infantry. 9108234Click and target area 9108235Melee Upgrade 9108236Mk VII Commander Issue Power Supply 9108237Can Only be Replaced, Not Removed 9108238The Commander s Power Supply is fitted with the latest drivers and able to receive special items that grant additional abilities. 9108239Blessing 9108240A channeled beam that heals the target of its wounds. Drains energy while casting. 9108241A channeled beam that heals the target of its wounds. Drains energy while casting. 9108242Click and target allied vehicle 9108258Infiltrate Cyrus 9108259Click and target area 9108260Battle Equipment 9108268Level 3 Webway Assembly 9108269Space Marine Proximity Mine 9108270Mines detonate when enemies come within proximity. 9108271Proximity Mine 9108289Choppa 9108297Frag Grenade 9108298Throw anti-infantry explosive that deals good damage regardless of cover. 9108299Throw anti-infantry explosive that deals good damage regardless of cover. 9108300Click and target location 9108305DEFAULT Suppression Weapon 9108306Level 2 Hive 9108307Burnaz n Bitz 9108308Equips Deff Dread with Burnas and Extra Armor. 9108309Equip flamethrower 9108315Big Shoota Boy 9108316Astartes MK IVc type Heavy Bolter. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9108317Astartes MK IVc type Heavy Bolter. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9108318Astartes MK IVc type Heavy Bolter. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9108319Astartes MK IVc type Heavy Bolter. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9108320Astartes MK IVc type Heavy Bolter. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9108321Cunning boy who can build structures and manipulate orky tech. Allows ork vehicles to be given red paint so they go fastah 9108322Ork Mek 9108323Mek 9108324Commander 9108325Can Only be Replaced, Not Removed 9108326Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9108327Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9108328Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9108329Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9108330Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9108333Assault Cannon 9108334Assault Cannon 9108335Assault Cannon 9108336Assault Cannon 9108337Assault Cannon 9108338Assault Cannon 9108339Anti-Vehicle Weapon 9108340Missile Launcher 9108341Missile Launcher 9108342Missile Launcher 9108343Artificer Jordanos masterwork, this rifle is the most prized item in the armory of the Blood Ravens 10th company. It is traditionally reserved for use by the company s most veteran Scout sergeants during assassination missions handed down from the Chapter Master himself. 9108344How to use Battle Cry 9108345Unit Information Panel 9108346Using Attack-Move Commands 9108347Ork Assault Broken 9108348Using Heavy Weapons 9108349Attacking With Heavy Weapons 9108350Using High Powered Shot 9108357Click to reinforce 9108362Flesh Hooks 9108363Fire terrible hooks to damage enemy infantry and pull the target towards you. 9108364Click and target enemy unit 9108366Reinforce Lootas 9108367Call down a barrage from allied Imperial Guard artillery positions. 9108368Activated Power Nodes allow you to build power generators. 9108369Bonus Intelligence 9108370Elite 9108371Opponent uses superior troops. 9108372Bio-Feedback 9108373Render all squads temporarily invulnerable. 9108376Not Used 9108377Complete "Greenskin Armor" 9108378Deactivate Ancient Defender ability 9108379Deactivate Ancient Defender ability 9108380Deactivate Ancient Defender ability 9108381Deactivate Ancient Defender ability 9108382Deactivate Ancient Defender ability 9108384Ork War Trukk 9108385Ork War Trukk 9108386Wartrukk 9108387Ork Light Armor 9108388Ork Wartrukk 9108389Melee Resistance Aura 9108390Take half melee damage. 9108391Activate aura 9108392Bolter 9108393DEFAULT Weapon 9108394Can Only be Replaced, Not Removed 9108396Standard Issue .998 Godwyn pattern Bolter. Firing self propelled explosive tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines. 9108402All Bolters grant Cyrus the "Suppressive Fire" ability, allowing him to pin down a targeted enemy force for a short time. 9108403Defend 9108404Special Assignment 9108405Priority Target 9108413Remote Detonation Device 9108414Remote Detonation Device 9108421Remote Detonation Device 9108422Remote Detonation Device 9108423Large blast radius when destroyed 9108424Large blast radius when destroyed 9108425Select the squad who placed the device to detonate the device 9108426Select the squad who placed the device to detonate the device 9108427Avatar 9108428Orks and Eldar Defeated 9108429Limited Deployment 9108430NOT USED 9108431Tyranid Hormagaunt 9108432Tips 9108433All 9108434Termagant 9108435Consume mass quantities! 9108436Tyranid Hormagaunt 9108437Hormagaunt 9108438Gauntii Gladius
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